412 N MAIN ST, MITCHELL, SD, 57301-2614
Cards Tracked
8951
In Stock
8951
Rating
β
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Instant
Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."

Instant
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.

Creature β Raccoon Bard
{T}: Target creature you control gains haste until end of turn. Activate only as a sorcery.

Artifact
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, draw two cards, then discard a card. Max speed β Spells you cast cost {1} less to cast.

Legendary Creature β Elf Warrior
Domain β Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Legendary Creature β Elf Warrior
Domain β Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.

Creature β Human Warrior
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn. Domain β {5}{R}: This creature gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.

Sorcery
Converge β Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.

Artifact
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. (Activate only as an instant.)

Creature β Dwarf Cleric
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.

Creature β Angel
Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard this card: Venture into the dungeon and you gain 3 life.

Instant
Destroy target artifact or tapped creature. You gain 3 life.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1. You may cast this card from your graveyard by paying {2}{W} rather than paying its mana cost.

Creature β Human Wizard
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Legendary Creature β Human Wizard
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Legendary Creature β Human Wizard
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.

Creature β Demon
Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, if its spectacle cost was paid, each opponent discards a card.

Creature β Dinosaur
When this creature enters, return up to one target creature or Food card from your graveyard to your hand.

Sorcery
You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Sorcery
You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

Legendary Creature β Human Boar
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Legendary Creature β Human Boar
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.

Artifact Creature β Toy
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.

Artifact β Equipment
When this Equipment enters, you may discard a card. If you do, draw two cards. Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Mouse
The second spell you cast each turn costs {1} less to cast. Celebration β At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.

Land
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Creature β Goblin Knight
Double strike (This creature deals both first-strike and regular combat damage.)

Creature β Dinosaur
Whenever this creature attacks, it deals 1 damage to any target.

Enchantment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.

Enchantment
Whenever an opponent discards a card, that player loses 2 life. Raid β At the beginning of your end step, if you attacked this turn, target opponent discards a card.

Enchantment
Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)

Instant
Draw three cards, then discard a card.

Land β Forest Island
({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Elephant Druid
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) {T}: Add an amount of {G} equal to this creature's power.

Legendary Enchantment β Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Legendary Enchantment β Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.

Enchantment β Aura
Enchant creature When this Aura enters, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.

Sorcery
Return target creature card from your graveyard to your hand.

Instant
Create two 1/1 white Soldier creature tokens.

Instant
Choose one β β’ Return target creature card from your graveyard to your hand. β’ Return two target creature cards that share a creature type from your graveyard to your hand.

Legendary Creature β Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Legendary Creature β Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.

Instant
Choose one β β’ Exile target player's graveyard. β’ Destroy target artifact. β’ Each creature deals 1 damage to its controller.

Artifact
{T}: Add {B} or {R}. {B}{R}, {T}, Sacrifice this artifact: Draw a card.

Land β Gate
This land enters tapped. {T}: Add {B} or {R}.
Land β Gate
This land enters tapped. {T}: Add {B} or {R}.
Land β Gate
This land enters tapped. {T}: Add {B} or {R}.

Legendary Enchantment
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.

Instant
Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Elf Druid Rogue
When this creature enters, create a 1/1 green and white Citizen creature token. {2}, Exile this card from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until this card is cast from exile. You may cast this card for as long as it remains exiled.

Creature β Demon
Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Instant
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.

Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.

Enchantment
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

Sorcery
Create two 1/1 blue and red Elemental creature tokens.

Creature β Dog
When this creature enters, destroy target artifact or enchantment an opponent controls.

Artifact β Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Snake Hydra
Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.

Creature β Dinosaur
When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)