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Artifact Creature β Robot
Menace {2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target.

Creature β Raccoon Warrior
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) This creature can't be blocked by creatures with power 2 or less.

Creature β Bird
Flying

Sorcery
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Creature β Rat Mutant
SquadβExile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) Menace (This creature can't be blocked except by two or more creatures.)

Creature β Human Wizard
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

Creature β Human Soldier Ally
Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Legendary Creature β Human
Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order. Doctor's companion (You can have two commanders if the other is the Doctor.)

Sorcery
Choose one β β’ Creatures you control get +3/+3 until end of turn. β’ Return up to two target permanent cards from your graveyard to your hand.

Creature β Elk Cat
Reach Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Creature β Plant
Reach Landfall β Whenever a land you control enters, this creature deals 1 damage to each opponent.

Instant
As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.

Enchantment β Aura
Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.

Legendary Creature β Human Rogue
Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)

Instant
Prevent all damage that would be dealt to you and creatures you control this turn.

Creature β Elf Warrior
This creature can't be blocked by more than one creature. {5}: Target Elf you control gets +2/+2 until end of turn.

Creature β Human Artificer
{T}, Sacrifice an artifact: Draw a card.

Creature β Human Druid
When this creature enters, put a +1/+1 counter on target creature. Renew β {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.

Creature β Human Monk
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) Flying, lifelink

Creature β Human Wizard
{T}: Add {C}. Spend this mana only to cast a colorless spell or to activate an ability.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. Hagneia β Equip {3}

Enchantment β Aura
Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Creature β Beast
Reach Renew β {4}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery.

Creature β Merfolk Warrior
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.
Legendary Creature β Human Artificer
Whenever you cast an Artificer or artifact spell, you get {E} (an energy counter). At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature β Human Artificer
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

Creature β Moonfolk Ninja
Flash Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof

Creature β Dragon Turtle
This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Legendary Creature β Human Artificer
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.

Creature β Shapeshifter
Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You may have this creature enter as a copy of any permanent that entered this turn.

Legendary Creature β Snake Shaman
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.

Creature β Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Legendary Creature β Cat Mutant Rebel
When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.

Land
This land enters tapped. {T}: Add {U} or {B}.

Creature β Beast
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) When this creature enters, draw a card.

Artifact Creature β Construct
Flying, vigilance, trample Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. UnearthβPay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact Creature β Construct
Flying, vigilance, trample Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. UnearthβPay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Artifact β Vehicle
Other artifact creatures you control get +2/+2. Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. Crew 6

Creature β Bird Cleric
Flash Flying Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Creature β Bird Cleric
Flash Flying Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.

Sorcery
You gain 2 life. Create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Legendary Creature β Human Artificer
At the beginning of your end step, if you control two or more tapped creatures, create a tapped 2/2 colorless Robot artifact creature token.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types. Murasame β Equip {5}

Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Legendary Creature β Human Warrior Cleric
First strike, vigilance, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost {X} less to cast, where X is your speed.

Legendary Creature β Halfling Peasant
Flash When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

Creature β Human Cleric
Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

Sorcery
Destroy target artifact or enchantment. You gain 3 life.

Enchantment
Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.

Creature β Angel Soldier
Flying This creature enters with two shield counters on it. Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Legendary Enchantment β Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Legendary Enchantment β Shrine
At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Legendary Enchantment β Shrine
{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.

Creature β Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

Creature β Merfolk
Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Human Rogue
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.