412 N MAIN ST, MITCHELL, SD, 57301-2614
Cards Tracked
8919
In Stock
8919
Rating
β
Inventory last scanned: 7/5/2026, 6:17:53 PM
Creature β Phyrexian Advisor
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
Creature β Human Citizen
As this creature enters, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
Creature β Human Wizard
When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.)
Legendary Enchantment β Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
Creature β Dwarf Cleric
Menace (This creature can't be blocked except by two or more creatures.) Repartee β Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature. When this creature dies, if it had counters on it, put those counters on up to one target creature.
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Sorcery
Scorching Shot deals 5 damage to target creature.
Creature β Elemental Lizard
Whenever this creature attacks, it deals 1 damage to the player or planeswalker it's attacking.
Creature β Human Berserker
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: Draw a card.
Artifact Creature β Scarecrow
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legendary Creature β Scorpion Human Villain
Deathtouch At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Artifact Creature β Robot Scorpion
As long as you control seven or more lands, this creature gets +3/+0.
Instant
Target creature gets -3/-3 until end of turn.
Sorcery
Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
Instant
Exile target permanent.
Enchantment β Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0.
Creature β Zombie Dragon
Flying You may cast this creature from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Creature β Hydra
Trample This creature enters with two +1/+1 counters on it. {T}, Sacrifice another creature: Put a number of +1/+1 counters on this creature equal to the sacrificed creature's toughness.
Creature β Gorgon Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, another target creature you control gains lifelink until end of turn.
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of them.
Creature β Bird
Flying Keen Sight β When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Sorcery
Choose one β β’ Look Around β Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) β’ Bring Down β Destroy target creature with flying.
Creature β Crab Skeleton
Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature β Raccoon Archer
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Reach When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
Artifact Creature β Construct
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Artifact Creature β Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact Creature β Phyrexian Construct
At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.
Creature β Spirit
Haste Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Creature β Horror
Deathtouch Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature β Rat
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall β Whenever a land you control enters, you may untap this creature.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you. II β Tap up to two target creatures. Put a stun counter on each of them. III β Draw a card for each tapped creature target opponent controls.
Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.
Creature β Cat Monkey
This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
Creature β Fish Pirate
Flying Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment
When this enchantment enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control get +1/+1.
Snow Creature β Elf Rogue
{T}: Untap target snow land.
Creature β Squirrel
Reach This creature gets +2/+2 as long as you control eight or more lands.
Creature β Human Knight Rogue
Menace Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Enchantment
When this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
Artifact Creature β Scarecrow
{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.
Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium β Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
Artifact Creature β Construct
This creature can't be blocked by creatures with power 2 or less. When this creature dies, it deals 6 damage to target opponent or planeswalker.
Creature β Dinosaur
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Artifact β Equipment
Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature. Equip {4}
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.
Creature β Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Land β Gate
This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Artifact Creature β Golem Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Human Wizard
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Enchantment
Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.