412 N MAIN ST, MITCHELL, SD, 57301-2614
Cards Tracked
8919
In Stock
8919
Rating
β
Inventory last scanned: 7/5/2026, 6:17:53 PM
Creature β Fox Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature β Spirit Cleric
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature β Human Soldier
Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Legendary Creature β Elf Scout
Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control.
Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Creature β Human
When this creature enters, create three 0/1 black Serf creature tokens. When this creature leaves the battlefield, exile all Serf tokens.
Legendary Creature β Vampire Noble
Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)
Creature β Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature β Elf Knight
When this creature enters, choose one or more β β’ Return target card you own in exile that has an Adventure to your hand. β’ Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. β’ Exile target player's graveyard.
Creature β Merfolk Warrior Scout
Vigilance Whenever this creature enters or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escapeβ{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature β Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature β Human Avatar Soldier
Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
Instant
Destroy target creature. You gain 2 life.
Creature β Phyrexian Rat
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
Creature β Avatar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Land
{T}: Add {C}. {4}, {T}, Sacrifice this land: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
Creature β Elf Warrior
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
Sorcery
Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Creature β Serpent
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
Land
This land enters tapped. {T}: Add {U} or {B}. {4}, {T}, Sacrifice this land: Draw a card.
Creature β Human Snake Villain
Deathtouch Power-up β {3}{G}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Artifact
Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with this artifact.
Creature β Angel Soldier
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Creature β Scorpion
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
Instant
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Phyrexian Sphinx
Flying Whenever you cast a noncreature spell, put an oil counter on this creature. {U}, Remove an oil counter from this creature: Draw a card, then scry 2.
Creature β Vedalken Wizard
When this creature enters, draw a card, then scry 2.
Sorcery
Draw a card. Scry 2.
Creature β Human Warlock
Deathtouch Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature β Human Warrior
Constellation β Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Horror
As this creature enters, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.
Creature β Spirit
Flying This creature can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control.
Legendary Creature β Horse
Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
Legendary Creature β Human Elf Cleric
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)
Creature β Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may draw a card.
Creature β Avatar
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
Sorcery
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Creature β Human Cleric
Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Land β Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature β Elder Dragon
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. β’ Target player creates a 2/1 white and black Inkling creature token with flying. β’ Target player draws a card and loses 1 life. β’ Target player puts a +1/+1 counter on each creature they control.
Legendary Creature β Orc Soldier
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature β Ogre Warrior
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
Creature β Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Sorcery
Draw a card for each creature you control. Ferocious β You gain 4 life for each creature you control with power 4 or greater.