412 N MAIN ST, MITCHELL, SD, 57301-2614
Cards Tracked
8951
In Stock
8951
Rating
β
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Land
This land enters tapped. {T}: Add {U} or {B}.
Creature β Elemental Incarnation
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Artifact β Vehicle
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1

Artifact β Vehicle
When this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Instant
You draw two cards and you lose 2 life.

Instant
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Instant
Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.

Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.

Instant
Destroy target attacking or blocking creature.

Enchantment β Aura
Flash Enchant creature or Food Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.

Instant
Target creature gets +3/+0 until end of turn. Draw a card.

Legendary Creature β Human Warrior Ally
Other creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.

Legendary Creature β Human Warrior Ally
Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.

Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Artifact
{T}: Add {B}, {G}, or {U}. {B}{G}{U}, {T}, Sacrifice this artifact: Draw a card.

Instant
Choose one β β’ Destroy target monocolored creature. β’ Destroy target artifact or enchantment. β’ Draw two cards, then discard a card.

Creature β Zombie Snake Druid
Deathtouch {1}: Add {B}, {G}, or {U}. Activate only once each turn.

Sorcery
You may play up to three additional lands this turn.

Creature β Yeti
Reach When this creature enters, target creature can't block this turn.

Creature β Elemental Soldier
When this creature dies, draw a card.

Enchantment Creature β Saga Bird Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV β Stampede! β Other creatures you control get +1/+0 until end of turn.

Creature β Spirit Camel
Vigilance {1}{W}: Return this card from your graveyard to your hand. Activate only as a sorcery.

Artifact β Book Equipment
Job select Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." Abraxas β Equip {3}

Enchantment Creature β Saga Bird
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Wark β Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV β Kerplunk β Creatures you control gain trample until end of turn.

Enchantment Creature β Saga Wolf
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Crescent Fang β Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II β Heavenward Howl β When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III β Ecliptic Growl β Draw a card if you control the creature with the greatest power or tied for the greatest power.

Enchantment Creature β Saga Demon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II β You may discard a card. If you do, draw a card. III, IV β Add {R}.

Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)

Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.

Creature β Angel
Flying, first strike, vigilance, lifelink

Creature β Angel
Flying When this creature enters, destroy all tapped creatures.

Creature β Human Cleric
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.

Land
This land enters tapped. {T}: Add {R} or {W}. {4}, {T}, Sacrifice this land: Draw a card.

Enchantment β Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Creature β Treefolk Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance

Creature β Elemental
This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. Flying When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.

Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

Artifact Creature β Golem
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

Sorcery
Choose one β β’ Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) β’ Incubate 2, then transform an Incubator token you control.

Legendary Artifact Creature β Construct

Land
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Artifact β Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
You may spend white mana as though it were red mana.

Instant
Destroy target creature with toughness 4 or greater.

Creature β Pegasus
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Land β Island Swamp
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land β Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped.

Creature β Kirin
Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.

Land
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Creature β Wall
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.

Land
{1}, {T}: Add {R}{W}.

Sorcery
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.

Creature β Human Soldier
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.

Creature β Frog Druid
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.

Enchantment
Landfall β Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.

Creature β Human Cleric
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on target creature you control. {2}, Remove a +1/+1 counter from a creature you control: Tap target artifact or creature.

Creature β Giant
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature β Human Warrior Ally
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token.

Legendary Artifact Creature β Robot Villain
Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.