412 N MAIN ST, MITCHELL, SD, 57301-2614
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Legendary Creature β Plant
Landfall β Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead. Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature β Plant
Landfall β Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead. Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)

Legendary Creature β Elf Rebel
Flying Alliance β Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.) I β Destroy all creatures. II β Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Legendary Creature β Time Lord Doctor
Haste Into the TARDIS β Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

Legendary Artifact
You may choose not to untap The Pandorica during your untap step. {1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II β Time travel, then time travel. III β For each opponent, destroy up to one target artifact that player controls.

Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II β Another target nonland permanent phases out. It can't phase in for as long as you control this Saga. III β Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Legendary Creature β Crocodile Elk Turtle
This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Legendary Artifact β Vehicle
Flying Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Exile up to one target creature. II β Target creature you control gets +2/+2 and gains flying until end of turn. III β Return the exiled card to the battlefield under its owner's control.

Legendary Creature β Human Noble
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

Artifact
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.

Legendary Creature β Time Lord Scientist
Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate.

Legendary Creature β Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block." {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Legendary Creature β Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block." {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target tapped creature an opponent controls. II β Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III β Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

Sorcery
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Creature β Human Shaman
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
Legendary Enchantment
Delirium β If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Legendary Enchantment
Delirium β If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

Legendary Planeswalker β Will Rowan
+1: Draw a card, then discard a card. +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. β8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

Legendary Creature β Human Villain
The Ruinous Wrecking Crew enters with X +1/+1 counters on it. When The Ruinous Wrecking Crew enters, choose up to X β β’ Discard a card, then draw a card. β’ Target opponent loses 2 life. β’ Destroy target token. β’ Each player sacrifices a creature of their choice.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III β Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.

Land β Sphere
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells. Corrupted β {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.

Legendary Creature β Human Hero
Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."

Legendary Creature β Time Lord Doctor
Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Legendary Artifact β Equipment
Whenever equipped creature attacks, choose one β β’ Bull Rush β It gains double strike until end of turn. β’ Summon β Create Phobos, a legendary 3/2 red Horse creature token. β’ Revelation β Discard two cards, then draw two cards. Equip {2}
Legendary Artifact β Equipment
Whenever equipped creature attacks, choose one β β’ Bull Rush β It gains double strike until end of turn. β’ Summon β Create Phobos, a legendary 3/2 red Horse creature token. β’ Revelation β Discard two cards, then draw two cards. Equip {2}

Legendary Creature β Demon
Flying, trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) At the beginning of your end step, you draw X cards and lose X life, where X is your speed.

Land
{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.
Land
{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

Legendary Enchantment β Shrine
When The Spirit Oasis enters, draw a card for each Shrine you control. Whenever another Shrine you control enters, draw a card.

Instant
Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.

Legendary Artifact
{2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.

Legendary Artifact
{2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
Legendary Artifact Creature β Scarecrow
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. Delirium β As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.

Legendary Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III β Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. IV β Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

Legendary Artifact
At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.

Legendary Artifact
Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.

Legendary Creature β Time Lord Doctor
Allons-y! β Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey β {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

Legendary Creature β Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Legendary Creature β Human Hero
Trample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.

Legendary Creature β Time Lord Doctor
Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.

Enchantment
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.

Legendary Creature β Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

Legendary Creature β Serpent
Flash WardβWaterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, you draw two cards.

Legendary Creature β Time Lord Noble
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time.

Legendary Artifact Creature β Robot Hero
Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn β β’ Solar Beam β The Vision gains double strike until end of turn. β’ Density Control β The Vision gains indestructible until end of turn. β’ Technopathy β Draw a card.

Legendary Creature β Human Bard
Lands you control enter untapped. The Minstrel's Ballad β At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

Legendary Creature β Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as this Saga remains on the battlefield. II, III β Put a +1/+1 counter on each Warrior creature. IV β You may exile a nontoken creature you control. When you do, exile all Warriors.

Legendary Creature β Kraken
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

Sorcery
Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Legendary Creature β Human Hero
First strike, haste

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target creature an opponent controls with mana value 2 or less. II β Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") III β Create a Wicked Role token attached to target creature you control.