412 N MAIN ST, MITCHELL, SD, 57301-2614
Cards Tracked
8951
In Stock
8951
Rating
β
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Sorcery
Remove this card from your deck before playing if you're not playing for ante. Each player antes the top card of their library.

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."

Artifact β Vehicle
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2
Artifact β Vehicle
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When this Aura is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.

Legendary Creature β Elder Demon
Flying, trample When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

Creature β Human Cleric
When this creature enters, each player sacrifices a creature or planeswalker of their choice.

Instant
Scry 2, then draw two cards. You lose 2 life.

Artifact
Whenever a player casts a black spell, you may gain 1 life.

Artifact Creature β Demon Wall
Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't have defender. {5}{B}: Put two +1/+1 counters on this creature.

Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.

Instant
Target creature gets -3/-0 until end of turn. Then if that creature's power is 0 or less, destroy it.

Instant
As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell.

Creature β Human Wizard
{T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)

Enchantment β Room // Enchantment β Room

Artifact β Vehicle
Imprint β As this Vehicle enters, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.

Creature β Human Soldier
Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Enchantment
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.

Creature β Human Rebel Ally
{T}: Another target creature you control with power 2 or less can't be blocked this turn.

Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

Creature β Wolf
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.

Creature β Vampire
Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)

Instant
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.

Artifact
{T}: Destroy target permanent you own. It can't be regenerated.

Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Enchantment Creature β Human
Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Instant
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Enchantment Creature β Phoenix
Bestowβ{R}, Collect evidence 6. (To pay this bestow cost, pay {R} and exile cards with total mana value 6 or greater from your graveyard.) Flying, haste Enchanted creature gets +2/+2 and has flying and haste. You may cast this card from your graveyard using its bestow ability.
Enchantment Creature β Phoenix
Bestowβ{R}, Collect evidence 6. (To pay this bestow cost, pay {R} and exile cards with total mana value 6 or greater from your graveyard.) Flying, haste Enchanted creature gets +2/+2 and has flying and haste. You may cast this card from your graveyard using its bestow ability.

Artifact
When this artifact enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.

Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Enchantment β Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.

Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.

Creature β Devil Warrior
Trample, haste Alliance β Whenever another creature you control enters, double this creature's power until end of turn.


Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.

Creature β Goblin Monk
Haste Flurry β Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.

Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.

Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.

Creature β Faerie Rogue
Flash Flying When this creature enters, look at the top card of target player's library.

Instant
Target player sacrifices a creature of their choice.

Sorcery
Search your library for a card, put that card into your hand, then shuffle.

Land
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Artifact Creature β Horse
As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.

Artifact β Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {2}

Artifact β Book
Whenever you cast an instant or sorcery spell, put a page counter on this artifact. {5}, {T}: Draw a card. This ability costs {1} less to activate for each page counter on this artifact.

Enchantment
Flash Creatures you control get +2/+2.

Enchantment
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Instant
Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Creature β Human Druid
{1}{G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.

Creature β Human Citizen Ally
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.

Creature β Avatar
Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.