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Creature β Elemental Dragon
This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return this card from your graveyard to your hand.

Sorcery
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)

Creature β Human Warrior Performer
Reach This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.

Creature β Dinosaur
Trample When this creature enters, draw a card for each other Dinosaur you control.
Creature β Dinosaur
Trample When this creature enters, draw a card for each other Dinosaur you control.
Instant
Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn.

Creature β Human Soldier Rogue
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creature β Human Warrior
When this creature dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Creature β Halfling Peasant
When this creature enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Creature β Human Knight
Vigilance Whenever this creature deals damage to a Goblin or Orc, destroy that creature.

Creature β Bird Spirit Avatar
Flying, vigilance Alliance β Whenever another creature you control enters, this creature gets +1/+0 until end of turn.

Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.

Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)

Creature β Horror
{0}: If this creature is tapped, exile target creature card from a graveyard and untap this creature.

Legendary Artifact β Equipment
Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1}

Creature β Human Cleric
Whenever this creature attacks, you lose half your life, rounded up. Whenever this creature deals combat damage to a player, that player loses half their life, rounded up. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Land
This land enters tapped. {T}: Add {B}. {T}, Sacrifice this land: Add {B}{B}.

Land β Cave
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.
Land β Cave
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.

Sorcery
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.

Legendary Creature β Human Hero
Vigilance {1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature β Goblin Scout
When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Elf Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Elemental Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Elemental Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Kithkin Scout
When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Merfolk Scout
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Merfolk Scout
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Land
As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.

Artifact
When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.

Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4β{R}
Legendary Creature β Human Warlock
Ward {2} At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Whenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.

Legendary Artifact Creature β Robot
Flying ED-E My Love β Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it. {2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

Legendary Creature β Human Artificer Noble
When Edgar enters, draw a card for each artifact you control. Two-Headed Coin β The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
Legendary Creature β Human Artificer Noble
When Edgar enters, draw a card for each artifact you control. Two-Headed Coin β The first time you flip one or more coins each turn, those coins come up heads and you win those flips.

Legendary Creature β Human Artificer Noble
Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped. Tools β Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Legendary Creature β Human Artificer Noble
Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped. Tools β Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.

Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. CyclingβSacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

Creature β Human Cleric
Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)

Land
This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color. {3}, {T}, Sacrifice this land: Return target card that has an Adventure from your graveyard to your hand.

Creature β Fish Dog
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.

Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.

Instant
Put two +1/+1 counters on target creature. Infusion β If you gained life this turn, that creature also gains trample and indestructible until end of turn.

Creature β Efreet Shaman
Double strike Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.

Enchantment Creature β Spirit
Vigilance Constellation β Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.

Enchantment Creature β Spirit
Constellation β Whenever this creature or another enchantment you control enters, draw a card.

Enchantment Creature β Spirit
First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.

Enchantment Creature β Spirit
Each player can't cast more than one spell each turn.

Enchantment Creature β Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Enchantment Creature β Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

Legendary Land
{T}: Add {W}. Channel β {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Legendary Creature β Phyrexian Kor Cleric
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.