412 N MAIN ST, MITCHELL, SD, 57301-2614
Cards Tracked
8934
In Stock
8934
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Inventory last scanned: 6/29/2026, 6:13:35 PM
Artifact Creature — Human Wizard
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact Creature — Vedalken Knight
Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap this creature.
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has flying. {1}{W}, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.)
Enchantment — Aura
Enchant land Enchanted land is a Swamp.
Sorcery
Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
Creature — Elf Shaman Mutant
{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature — Human
{B}: This creature becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Creature — Phyrexian Beast
This creature enters with four oil counters on it. This creature has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, sacrifice it.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Artifact — Equipment
Whenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip {3}
Artifact Creature — Wall
Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)
Instant
Counter target creature spell. Draw a card.
Artifact
{1}{B}, {T}, Sacrifice this artifact: Destroy target nonblack creature.
Sorcery
Exile target artifact, enchantment, or creature with power 4 or greater.
Creature — Human Soldier
Flying When this creature enters, return up to one other target permanent you control to its owner's hand.
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
Sorcery — Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Creature — Ooze
{B}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever this creature attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Sorcery
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Target creature gains haste until end of turn. Draw a card.
Instant
Exile target tapped creature.
Sorcery
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment — Room // Enchantment — Room
Artifact
When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. {2}{R}, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Creature — Human Ooze
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Artifact
When this artifact enters, exile the top two cards of your library face down. {1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice this artifact and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.
Sorcery
You may play an additional land this turn. Draw a card.
Artifact
This artifact enters with two +1/+1 counters on it. Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on this artifact. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.
Instant
Spree (Choose one or more additional costs.) + {2} — Explosive Derailment deals 4 damage to target creature. + {2} — Destroy target artifact.
Sorcery
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
Sorcery
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature.
Sorcery
As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Human Sorcerer
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature also gains double strike until end of turn.
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
Creature — Vampire Knight
Menace, lifelink Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Artifact — Spacecraft
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.) 5+ | Flying, trample
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature of their choice. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
Enchantment
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Enchantment
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Creature — Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Creature — Eye
Flying, lifelink You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.
Sorcery — Arcane
Return target permanent to its owner's hand.