412 N MAIN ST, MITCHELL, SD, 57301-2614
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8951
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8951
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β
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Basic Land β Forest
({T}: Add {G}.)

Enchantment
When this enchantment enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Artifact
{T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. {3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with this artifact without paying their mana costs. Activate only as a sorcery.

Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Creature β Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature β Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Land
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

Land β Cave
{T}: Add {C}. Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."

Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {W} or {B}.

Creature β Beast
Creatures with power less than this creature's power can't block it. As long as you control a creature with a counter on it, this creature gets +1/+2.

Enchantment
At the beginning of your upkeep, this enchantment deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.

Land
This land enters tapped. {T}: Add {W} or {B}.

Instant
Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Wall
Defender

Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.

Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.

Creature β Dog Soldier
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

Sorcery
Choose one or both β β’ Return target artifact card from your graveyard to your hand. β’ Return target creature card from your graveyard to your hand.

Legendary Creature β Beast Mount
When Fortune enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1

Land
This land enters tapped. {T}: Add {B} or {G}.

Instant
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.

Land
This land enters tapped unless you control a Mount or Vehicle. {T}: Add {B}. {1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.

Creature β Nightmare Bird
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium β This creature gets +1/+0 as long as there are four or more card types among cards in your graveyard.

Creature β Elemental Soldier
When this creature enters, it deals damage to any target equal to the number of creatures you control. {R}: This creature gets +1/+0 until end of turn. {W}: This creature gets +0/+1 until end of turn.

Artifact Creature β Construct
Artifact spells you cast cost {1} less to cast.

Creature β Goblin Warrior
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.

Artifact
{T}: Add one mana of any color. {3}: This artifact becomes a 3/3 Dinosaur artifact creature until end of turn.

Artifact
{2}, {T}: You gain 1 life.

Artifact
When this artifact enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. {1}, Sacrifice this artifact: Draw a card.

Enchantment
Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your first main phase, draw a card.

Instant
Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it, where X is the number of cards you've drawn this turn.

Instant
Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.)

Creature β Fractal Elk
Trample When this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Sorcery β Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

Instant
Destroy target artifact, enchantment, or planeswalker.

Artifact
{T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery.

Sorcery
Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.

Sorcery
Destroy target artifact or enchantment with mana value 4 or less.

Legendary Creature β Bird Pirate
Flying Francisco can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner (You can have two commanders if both have partner.)

Instant
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Creature β Goat
Haste When this creature enters, suspect it. (It has menace and can't block.) Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected.

Artifact
When this artifact enters, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.

Enchantment β Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.

Creature β Human Rogue
Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature β Human Rogue
Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Creature β Bird
Flying, protection from red

Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature β Sliver
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."

Creature β Goblin Berserker
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.

Creature β Sliver
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)

Legendary Creature β Rat Knight
Jump β During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.

Enchantment β Aura
Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."

Artifact Creature β Bear Toy
When this creature dies, each player draws a card.

Creature β Dinosaur
Enrage β Whenever this creature is dealt damage, it deals 2 damage to target opponent or planeswalker.