412 N MAIN ST, MITCHELL, SD, 57301-2614
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8951
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8951
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β
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Enchantment
Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice this enchantment: Each opponent loses 3 life. You gain life equal to the life lost this way.

Sorcery
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Put a +1/+1 counter on target creature. β’ Target creature you control fights target creature an opponent controls.

Creature β Plant Beast
{T}: Add {G}.

Creature β Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.

Legendary Creature β Orc Soldier
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one β β’ Draw a card. β’ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Demon
As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, each opponent sacrifices a creature.
Legendary Creature β Zombie Turtle
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.

Creature β Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.

Legendary Creature β Human Wizard
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Legendary Creature β Human Scout
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.

Legendary Enchantment Creature β Shrine
First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.

Legendary Enchantment Creature β Shrine
Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

Legendary Enchantment Creature β Shrine
Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

Legendary Enchantment Creature β Shrine
Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. {1}{U}: Level 2 Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. {3}{U}: Level 3 Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.

Legendary Creature β Human Soldier
When Gothmog enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.

Legendary Artifact Creature β Juggernaut
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Legendary Artifact Creature β Juggernaut
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.

Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.) {3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

Creature β Phyrexian Samurai
When this creature enters, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1. {3}{B}, Sacrifice an artifact or creature: Return this card from your graveyard to the battlefield. Activate only as a sorcery.

Enchantment β Aura
Enchant land When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has "{T}: Add two mana of any one color."

Legendary Creature β Human Pilot
Paradox β Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Doctor's companion (You can have two commanders if the other is the Doctor.)

Legendary Creature β Hydra Horror
Grakmaw enters with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.

Instant
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

Legendary Creature β Human Peasant Ally
Whenever Gran-Gran becomes tapped, draw a card, then discard a card. Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard.

Creature β Plant Beast
Deathtouch {8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
Sorcery
Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control.

Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

Creature β Spirit
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

Instant
Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." Draw a card.

Enchantment Creature β Snake Lamia
Lifelink When this creature enters, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost {1} less to cast.

Sorcery
Choose one β β’ Target player creates a 2/2 black Zombie creature token. β’ Return target creature card from your graveyard to your hand. Entwine {2} (Choose both if you pay the entwine cost.)

Creature β Merfolk Rogue
Vigilance Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.

Creature β Spirit
Flying When this creature enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.

Land
{T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.

Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.

Creature β Spider
Reach {3}{B}: This creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.

Creature β Shapeshifter
Changeling (This card is every creature type.) When this creature enters, you may return target creature card from your graveyard to your hand.

Sorcery
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Creature β Zombie
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Legendary Creature β Rat Pilot
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
Legendary Creature β Rat Pilot
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.

Creature β Human Scout Ally
Each land and Ally you control has "{T}: Add one mana of any color."

Creature β Beast
Suspend 10β{R} Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.

Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Enchantment Creature β Dog
Trample Channel β {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature β Insect
Flying Whenever one or more other creatures die, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature β Treefolk Druid
{T}: Add one mana of any color.

Land
{T}: Add {C}. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.

Sorcery
Draw three cards. Then target opponent faces a villainous choice β They discard three cards, or you may cast a spell from your hand without paying its mana cost.

Artifact β Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)

Enchantment
When this enchantment enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.