412 N MAIN ST, MITCHELL, SD, 57301-2614
Cards Tracked
8951
In Stock
8951
Rating
β
Inventory synced 17 days ago Β· may be out of date

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Equipped creature gets +1/+2. Equip {3}

Creature β Jellyfish Rogue
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.

Creature β Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

Creature β Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Artifact Creature β Phyrexian Dog
{R/P}: This creature gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.)

Legendary Creature β Human Knight
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.

Legendary Creature β Human Rogue Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)

Legendary Creature β Snake Druid
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.

Sorcery
Paradox β Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature β Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Creature β Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.

Creature β Orc Warlock
Vigilance When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature β Human Cleric
Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Creature β Elf Warrior
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

Artifact
{W}, Sacrifice this artifact: You gain 2 life. When this artifact is put into a graveyard from the battlefield, draw a card.

Sorcery
Target creature gains trample and haste until end of turn. Draw a card.

Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

Creature β Dinosaur
Vigilance Cycling {1} ({1}, Discard this card: Draw a card.)

Instant
Impossible Inferno deals 6 damage to target creature. Delirium β If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.

Creature β Shapeshifter
Changeling (This card is every creature type.)

Sorcery β Lesson
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Creature β Goblin Pirate
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Legendary Creature β Demon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Imskir enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down. {3}{R}, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
Legendary Creature β Demon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Imskir enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down. {3}{R}, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
Legendary Creature β Demon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Imskir enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down. {3}{R}, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.

Legendary Enchantment β Aura
Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.

Creature β Elemental Shaman
Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.

Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

Sorcery
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Elf Druid
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Sorcery // Instant

Enchantment Creature β Spirit
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.

Creature β Phyrexian Cleric
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."

Sorcery
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.

Creature β Vampire Noble
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Instant
This spell can't be countered. Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.

Artifact β Equipment
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Equip {2}

Creature β Rat
{2}{B}: This creature deals 1 damage to each creature and each player. Threshold β {3}{B}: This creature deals 3 damage to each creature and each player. Activate only if there are seven or more cards in your graveyard.

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.

Creature β Zombie Horror
Whenever this creature attacks, each opponent loses 2 life.

Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.

Creature β Devil Rogue
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.

Enchantment
Cumulative upkeepβPay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.

Instant
Destroy target creature. You lose 2 life.

Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add {R}{R}{R}.

Instant
Return one or two target creature cards from your graveyard to your hand. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent β If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

Creature β Human Cleric
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.

Creature β Giant
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

Creature β Elf Warlock
When this creature dies, create a 1/1 black and green Insect creature token with flying.

Artifact β Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.) Equip {2}{W}

Creature β Human Wizard
Vigilance Repartee β Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.

Instant
Target creature gets +3/+2 until end of turn.

Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.

Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.