412 N MAIN ST, MITCHELL, SD, 57301-2614
Cards Tracked
8932
In Stock
8932
Rating
—
Inventory last scanned: 7/2/2026, 6:11:58 PM
Creature — Gremlin
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Land
This land enters tapped. {T}: Add {W}. {T}, Sacrifice this land: Add {G}{U}.
Legendary Instant
(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Land
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Instant
Put target creature into its owner's library second from the top.
Artifact
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay {2}.
Creature — Human Citizen
Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Instant — Lesson
Counter target spell unless its controller pays {2}.
Creature — Eldrazi Drone
Colorless spells you cast with mana value 7 or greater cost {1} less to cast. Other colorless creatures you control get +1/+1.
Legendary Creature — Dinosaur
Haste When Itzquinth enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature.
Creature — Gargoyle
Flying When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile this creature.
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Legendary Creature — Faerie Rogue
Flying Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
Creature — Elf Warrior
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Creature — Illusion
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Legendary Creature — Dragon
Flying Iymrith has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Legendary Creature — Elf Detective
Menace Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Legendary Creature — Elf Shaman
Undergrowth — When Izoni enters, create a 1/1 black and green Insect creature token for each creature card in your graveyard. {B}{G}, Sacrifice another creature: You gain 1 life and draw a card.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
Artifact
If you would get one or more {E} (energy counters), you get that many plus one {E} instead. {T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.
Land — Gate
This land enters tapped. {T}: Add {U} or {R}.
Artifact
{1}, {T}: Add {U}{R}.
Legendary Planeswalker — Jace
Kicker {2} When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Creature — Illusion
Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Creature — Jackal
Whenever this creature is dealt damage, it deals that much damage to you.
Legendary Artifact — Vehicle
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3
Creature — Bird Cleric
Flying Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
Artifact
{1}, {T}, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card. {1}, Exile this card from your graveyard: Add one mana of any color.
Legendary Creature — Human Assassin
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Creature — Plant
Defender Landfall — Whenever a land you control enters, you gain 1 life.
Creature — Frog Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)