412 N MAIN ST, MITCHELL, SD, 57301-2614
Cards Tracked
8930
In Stock
8930
Rating
β
Inventory last scanned: 7/4/2026, 6:12:11 PM
Instant
This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery β Lesson
Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Creature β Plant Mercenary
When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature β Shapeshifter
Changeling (This card is every creature type.) Lifelink
Creature β Cat
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 1/1 white Cat creature token.
Creature β Cat Monk
Defender Whenever this creature blocks, you gain 3 life.
Creature β Cat
When this creature enters, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature β Human Warlock
{T}, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature β Human Cleric
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.
Creature β Phyrexian Human Cleric Minion
When this creature enters, add {B}{B}{B}.
Creature β Human Cleric
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
Creature β Human Cleric
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
Snow Creature β Zombie Cleric
{T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
Creature β Elf Druid
{T}: Add {G} for each Elf on the battlefield.
Creature β Phyrexian Cleric
Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Choose two β β’ Target player gains 7 life. β’ Put target noncreature permanent on top of its owner's library. β’ Target player shuffles their graveyard into their library. β’ Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
Enchantment
When this enchantment enters, you get {E}{E} (two energy counters). You may cast creature spells with mana value 3 or less by paying {E} rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
Enchantment
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. At the beginning of your end step, if a card left your graveyard this turn, draw a card.
Legendary Creature β Elf Ooze Wizard
{T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall β Whenever a land you control enters, you gain 3 life.
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
Creature β Insect Horror
When this creature dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature β Elephant Avatar
Reach, trample When this creature enters, you gain 2 life.
Legendary Creature β Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
Instant
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Creature β Elemental
Trample Vivid β When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control.
Creature β Human Shaman
Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on this creature.
Land
This land enters tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Prevent all damage that sources of the color of your choice would deal this turn. FlashbackβTap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment
Vivid β When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle. You may play an additional land on each of your turns.
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Return up to one target nonland permanent to its owner's hand. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature β Human Wizard Sorcerer
{T}: This creature deals 1 damage to any target.
Artifact β Vehicle
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature β Human Warrior
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature β Human Warrior Performer
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") This creature can't be blocked by more than one creature.
Creature β Kor Cleric
When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature β Bear Druid
When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Instant
Choose one β β’ Put a +1/+1 counter on target creature. β’ Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature β Human Advisor Ally
{T}, Discard a card: Draw a card. {1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn.
Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Artifact
As this artifact enters, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Instant
Each opponent gets a poison counter. Draw a card.
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Enchantment
Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
Land β Cave
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.