6026 Fair Oaks Blvd, Carmichael, CA, 95608
Cards Tracked
8543
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3736
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β
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Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.

Creature β Zombie Knight
Vigilance This creature gets +1/+1 for each creature card in your graveyard. {T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature β Zombie Knight
Vigilance This creature gets +1/+1 for each creature card in your graveyard. {T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Creature β Human Shaman
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.

Creature β Wolf
Ferocious β Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.

Enchantment
At the beginning of your end step, untap all lands you control.
Enchantment
At the beginning of your end step, untap all lands you control.
Creature β Human Wizard
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, create X 1/1 red Elemental creature tokens with "Whenever this token becomes tapped, it deals 1 damage to target player."

Artifact Creature β Scarecrow
Haste Delirium β This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Creature β Avatar
Reach, trample Converge β This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Creature β Avatar
Reach, trample Converge β This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Creature β Orc Shaman Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Harmonize {4}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Instant
As an additional cost to cast this spell, blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.) Counter target spell.
Creature β Treefolk
Whenever a token you control enters, put a +1/+1 counter on this creature. Whenever this creature attacks, another target attacking creature gets +X/+X until end of turn, where X is this creature's power.

Creature β Hydra
This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.

Legendary Creature β Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead. β’ Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life. β’ Return target creature card from your graveyard to the battlefield.

Land
{T}: Add {U}. {T}: Add {G}. Activate only if you control a Forest or an Island.
Land
{T}: Add {U}. {T}: Add {G}. Activate only if you control a Forest or an Island.

Legendary Creature β Bear Warrior
This spell can't be countered. Reach, vigilance, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Bear Warrior
This spell can't be countered. Reach, vigilance, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)

Instant
Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Elf Knight
({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Creature β Spirit
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Enchantment
As this enchantment enters, choose Mardu or Jeskai. β’ Mardu β If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. β’ Jeskai β At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment
As this enchantment enters, choose Mardu or Jeskai. β’ Mardu β If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. β’ Jeskai β At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.

Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land β Town
This land enters tapped. {T}: Add {G} or {W}.

Creature β Human Monk
Flying Flurry β Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.

Instant
Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature you control [with flying].

Creature β Human Cleric
Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

Artifact β Equipment
Equipped creature has flying. Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{U}: Return this Aura to its owner's hand.

Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Legendary Creature β Human Warlock
WardβPay 2 life. Artifacts you control have "WardβPay 2 life." Exhaust β {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
Legendary Creature β Human Warlock
WardβPay 2 life. Artifacts you control have "WardβPay 2 life." Exhaust β {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
Legendary Creature β Human Warlock
Deathtouch Whenever Winter attacks, mill three cards. Delirium β At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.

Artifact
Players can't untap more than one nonbasic land during their untap steps.
Artifact
Players can't untap more than one nonbasic land during their untap steps.

Sorcery
Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Legendary Creature β Human Assassin Villain
Vigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. {3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)

Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

Sorcery
Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages.

Sorcery
You may play a card you own from outside the game this turn.