1700 South Broadway Street, Moore, OK, 73160-7736
Cards Tracked
6387
In Stock
6386
Rating
β
Inventory last scanned: 7/26/2026, 6:07:00 PM
Creature β Human Cleric
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
Creature β Human Soldier
Alliance β Whenever another creature you control enters, put a +1/+1 counter on this creature.
Instant
This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Artifact Creature β Golem
{2}: Put target card from your graveyard on the bottom of your library.
Creature β Dog Monk
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Flurry β Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
Enchantment
Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay six {E}, Sacrifice this enchantment: Draw three cards.
Creature β Spirit
Flying Whenever you investigate for the first time each turn, investigate an additional time.
Creature β Dwarf Artificer
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Sorcery
Destroy target tapped creature. You gain 2 life.
Legendary Artifact β Food
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. {2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life. {2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
Sorcery
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Legendary Creature β Human Soldier
Whenever Erkenbrand or another Human you control enters, creatures you control get +1/+0 until end of turn.
Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {R}.
Creature β Human Soldier
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
Creature β Spirit
Flying, vigilance Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.
Legendary Creature β Kor Advisor
When Ertha Jo enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Creature β Human Wizard
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Artifact Creature β Phyrexian Beast
Whenever this creature attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Enchantment
Whenever you cycle a card, you may pay {1}. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Creature β Human Soldier
{4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature.
Artifact
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Sorcery
Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Artifact Creature β Golem
Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.
Artifact
{T}: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.
Instant
Counter target creature spell.
Creature β Beast
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
Enchantment β Aura
Enchant creature you control When this Aura enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {G} or {W}.
Artifact Creature β Phyrexian Fox
When this creature dies, each opponent loses 2 life and you gain 2 life.
Creature β Phyrexian Demon
When this creature enters, choose one β β’ Target opponent loses 2 life and you gain 2 life. β’ Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
Artifact Creature β Phyrexian Slith
Menace Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.
Creature β Human Shaman
When this creature enters, you may return target card from your graveyard to your hand.
Artifact
{T}, Exile this artifact: Add {U}. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Artifact Creature β Salamander Drake
Flying This creature can block only creatures with flying. {6}{B}: Adapt 4. This ability costs {1} less to activate for each other artifact you control. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Creature β Insect Druid
Landfall β Whenever a land you control enters, you gain 1 life.
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
Enchantment
Landfall β Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token. Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Event
Copy the next event the bosses play. (Put this card beside the event deck. After the next event is played, put this card into the event discard pile.)
Event
Bebop's Rampage deals 2 damage to each creature the heroes control.
Event
Each hero sacrifices a tapped creature they control.
Event
The heroes lose 3 life and the bosses gain 3 life.
Event
As a team, the heroes discard a total of two cards.
Event
As a team, the heroes choose a creature with the greatest power among creatures they control. Destroy it. The bosses lose life equal to that creature's power.
Event
Each hero taps a creature they control and puts X stun counters on it, where X is the number of bosses. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Event
Destroy all creatures with flying the heroes control.
Event
Each hero returns X creatures they control to their owners' hands, where X is the number of bosses.
Event
Return two Ninja cards at random from the boss graveyard to the battlefield under the Boss team's control. (If there's only one, return it to the battlefield.)
Event
Destroy all Turtles.
Event
As a team, the heroes choose a creature with the greatest power among creatures they control. Destroy it.