1700 South Broadway Street, Moore, OK, 73160-7736
Cards Tracked
6393
In Stock
6393
Rating
β
Inventory last scanned: 7/25/2026, 6:06:32 PM
Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature β Bird
Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall β Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Artifact Creature β Phyrexian Construct
When this creature enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
Creature β Insect
Flash When this creature enters, target creature an opponent controls gets -2/-2 until end of turn.
Creature β Snake
Flash Deathtouch
Creature β Wolf
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, exile up to one target card from a graveyard.
Creature β Dinosaur
First strike When this creature enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.
Sorcery
This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Instant
Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
Artifact β Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach this Equipment to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Draw three cards, then discard a card.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Artifact
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color.
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Creature β Cat Angel
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.
Sorcery
Exile target creature or enchantment.
Legendary Creature β Angel Performer
Flying When Angelic Harold enters, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1.
Creature β Angel Spirit
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature β Angel
Flying Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
Sorcery
As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.
Creature β Angel
Flying When this creature enters, exile target player's graveyard.
Artifact Creature β Angel
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature β Incarnation
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Sorcery
You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.
Sorcery
Choose one or both β β’ Destroy target creature with flying. β’ Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.
Creature β Snake
Deathtouch
Artifact Creature β Phyrexian Cleric
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield.
Sorcery
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature or planeswalker.
Creature β Dinosaur
Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant
Counter target artifact or enchantment spell.
Creature β Angel
Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
Instant
Exile target creature if it has mana value 3 or less. Corrupted β Exile that creature instead if its controller has three or more poison counters.
Instant
You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Creature β Insect
Reach When this creature enters, you may discard a card or pay {2}. When you do, destroy target Room.
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Enchantment β Aura
Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Legendary Creature β Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
Creature β Phyrexian Angel
Flying Corrupted β As long as an opponent has three or more poison counters, this creature has double strike.
Creature β Spirit
Flying When this creature enters, if you control another Spirit, you gain 3 life.
Creature β Elephant
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, choose one β β’ Put two +1/+1 counters on target creature you control. β’ You gain 4 life.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) One or two target creatures each get +2/+1 until end of turn.
Enchantment Creature β Horror
Flash Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)