1700 South Broadway Street, Moore, OK, 73160-7736
Cards Tracked
6388
In Stock
6388
Rating
β
Inventory last scanned: 7/27/2026, 6:06:26 PM
Creature β Human Ninja
Flying {3}{B}: This creature gets +2/+2 until end of turn.
Creature β Goblin Citizen
Whenever this creature is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Rat
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Enchantment Creature β Fox Glimmer
Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Creature β Insect Horror
Menace (This creature can't be blocked except by two or more creatures.) Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
Creature β Human Citizen
When this creature enters, create a 2/2 white and blue Detective creature token. {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Creature β Fungus
{2}, Sacrifice this creature: Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Enchantment
Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Land β Town
This land enters tapped. {T}: Add {W} or {B}.
Sorcery
Mill three cards, then return an instant or sorcery card from your graveyard to your hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Creatures you control get +2/+1 until end of turn.
Creature β Human Artificer
When this creature enters, choose one β β’ You get {E}{E}{E} (three energy counters). β’ Put a +1/+1 counter on target creature. β’ Create a 1/1 colorless Servo artifact creature token.
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature β Human Knight
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature β Angel Cleric
Flying When this creature enters, you gain 1 life and draw a card.
Creature β Human Knight
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) During your turn, creatures you control with +1/+1 counters on them have first strike.
Creature β Human Soldier
Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Artifact β Food
Flash When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Artifact
Flash As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1.
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Artifact β Bobblehead
{T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Artifact Creature β Robot
Flying When this creature enters, return target artifact or creature card from your graveyard to your hand. Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
Enchantment β Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Enchantment
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sorcery
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."
Instant
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Creature β Human Scout
Trample When this creature enters, another target Human you control gets +2/+2 until end of turn.
Creature β Rabbit Soldier
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.
Creature β Human Scout
Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
Creature β Insect Citizen
{3}: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Sorcery β Lesson
Exile target nonland permanent. Its controller draws a card.
Creature β Spirit
Vigilance {T}, Sacrifice a Room: This creature deals 2 damage to each opponent. Draw a card.