1700 South Broadway Street, Moore, OK, 73160-7736
Cards Tracked
6573
In Stock
6573
Rating
β
Inventory last scanned: 7/29/2026, 6:06:57 PM
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Artifact
{T}: Add {C}{C}.
Creature β Rhino Cleric
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature.
Creature β Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
Instant
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
Enchantment β Aura
Enchant creature or Vehicle When this Aura enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent β Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
Creature β Dragon
Flying When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.
Creature β Human Warrior
Menace Each creature you control with menace can't be blocked except by three or more creatures.
Creature β Merfolk Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Creature β Human Wizard Sorcerer
{T}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Sorcery
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
Creature β Elemental Sorcerer
As an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) {R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}.
Creature β Demon
When this creature dies, each player loses 3 life.
Creature β Snake
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment
Flash When this enchantment enters, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Creature β Hippogriff Spirit
Flying When this creature enters, exile up to one target card from a graveyard.
Artifact
When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.
Artifact Creature β Phyrexian Golem
Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile.
Instant
Choose one β β’ Counter target spell unless its controller pays {4}. β’ Draw two cards.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.
Artifact
{5}, {T}, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Creature β Zombie
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Land
{T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Creature β Demon Employee
As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature β Goblin Warrior
When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.)
Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {B}.
Creature β Devil
{2}{R}: Target creature can't block this turn.
Creature β Faerie Wizard
Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
Creature β Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Creature β Dragon
Flying When this creature enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Artifact β Spacecraft
When this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.) 9+ | Flying Whenever this Spacecraft attacks, defending player mills four cards.
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
Instant
This spell costs {1} less to cast for each creature you control with power 4 or greater. Counter target spell unless its controller pays {X}.
Creature β Wolf Spirit
{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.
Creature β Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Creature β Spirit
Flying {1}{U}: Return target Spirit you control to its owner's hand.
Creature β Spirit
WardβDiscard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Legendary Creature β Mutant Hero
Haste Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Creature β Wolverine
This creature has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
Instant
Choose one β β’ Counter target spell. β’ Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)