2329 Iowa Suite M, Lawrence, KS, 66046
Cards Tracked
8977
In Stock
8968
Rating
β
Inventory last scanned: 6/9/2026, 6:14:30 PM
Creature β Vampire
Sacrifice a creature: Put a +1/+1 counter on this creature.
Artifact β Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}
Artifact
When this artifact enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {3}{B}, {T}, Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.
Creature β Vampire Spirit
This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall β Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature β Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life.
Creature β Vampire
This creature can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Creature β Vampire Demon
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Instant
Choose one β β’ Target creature gets -5/-5 until end of turn. β’ Creature tokens get -2/-2 until end of turn.
Creature β Vampire Wizard
Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Creature β Vampire Warrior
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Creature β Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Enchantment
Nonbasic lands are Mountains.
Creature β Vampire
This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature β Vampire Druid
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on this creature.
Creature β Squirrel Druid
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When this creature enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Artifact Creature β Construct
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature β Human Berserker
Whenever you cast your second spell each turn, put two +1/+1 counters on this creature. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature β Human Warrior
This creature can't block. Raid β {1}{B}: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
Creature β Lizard
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Creature β Vampire Knight
Flying Commander creatures you control get +2/+2 and have haste.
Creature β Vampire
Haste When this creature enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Artifact β Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Creature β Vampire Noble
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
Creature β Vampire
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Creature β Vampire Wizard
Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature β Vampire
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature β Plant Elemental
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
Creature β Beast
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Instant
You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Creature β Turtle
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1.
Creature β Dragon
Flying Lightning Breath β When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
Creature β Sliver
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
Creature β Human Pirate
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature β Badger
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature β Goblin Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Kindred Enchantment β Goblin
When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.) Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature β Spirit Frog
Whenever this creature or another creature you control enters, you gain 1 life.
Creature β Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Instant
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
Land
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.