2329 Iowa Suite M, Lawrence, KS, 66046
Cards Tracked
8987
In Stock
8978
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—
Inventory last scanned: 6/14/2026, 6:14:58 PM
Creature — Spirit Knight
Flying, lifelink Whenever this creature or another creature you control enters, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on this creature.
Enchantment
You may cast Spirit spells as though they had flash. Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
Enchantment
You may cast Spirit spells as though they had flash. Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
Legendary Creature — Goblin Pirate
Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)
Legendary Creature — Goblin Pirate
First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn.
Land — Forest Island
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Legendary Creature — Giant Warrior
{1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
Land
This land enters tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice this land: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Creature — Human Scout
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") As long as you control a token, this creature gets +2/+0.
Creature — Plant Hydra
Trample Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Artifact — Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Weasel Soldier
First strike, lifelink
Creature — Possum Mount
Vigilance Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Horse Mount
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Artifact Creature — Construct
First strike, trample When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Legendary Creature — Human Soldier
Vigilance Heroic — Whenever you cast a spell that targets Brigone, put a +1/+1 counter on Brigone. {T}, Remove a +1/+1 counter from Brigone: Draw a card.
Sorcery
Choose one or both — • Brilliance Unleashed deals 5 damage to target creature. • Choose target artifact card in your graveyard. Return it to the battlefield if it's an artifact creature card. Otherwise, return it to the battlefield and it's a 3/3 Robot artifact creature with flying.
Enchantment
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Devil
Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, this creature deals 1 damage to each opponent.
Creature — Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Creature — Spirit // Enchantment — Aura
Creature — Giant
Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.)
Legendary Creature — Kraken
When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)
Instant
Counter target spell unless its controller pays {2}. Corrupted — Counter that spell instead if its controller has three or more poison counters.
Sorcery
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {R} or {G}.
Creature — Hydra
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on this creature. It gains hexproof until end of turn.
Artifact — Vehicle
When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.
Instant
Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card.
Instant
Destroy target artifact, enchantment, or creature with flying.
Artifact Creature — Golem
Double strike Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other artifacts you control have ward {2}. Bronze Guardian's power is equal to the number of artifacts you control.
Creature — Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Creature — Dragon
Flying Whenever one or more Dragons you control deal combat damage to a player, you may put a permanent card with mana value less than or equal to that damage from your hand onto the battlefield.
Creature — Insect Druid
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Artifact
At the beginning of your upkeep, surveil 1. {2}{B}{G}, {T}, Sacrifice this artifact: Return target creature or Vehicle card from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Creature — Spider
Reach When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {4}{B}{G}, {T}, Sacrifice this creature: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.
Creature — Spider
Reach When this creature dies, create a 1/2 green Spider creature token with reach.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
Creature — Human Soldier
When this creature enters, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Legendary Creature — Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Legendary Creature — Angel
Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Legendary Creature — Human Ally
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
Creature — Elemental
Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature — Elemental
Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Instant
This spell costs {1}{U} less to cast if it targets an instant or sorcery spell. Counter target spell.
Creature — Human Soldier Werewolf // Creature — Werewolf
Creature — Human Soldier Werewolf // Creature — Werewolf
Instant
Devoid (This card has no color.) Choose one or both — • Return target spell or creature to its owner's hand. • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Creature — Phyrexian Cleric
When this creature enters, choose one — • Search your library for a creature card, reveal it, then shuffle and put that card on top. • Put target noncreature permanent on the bottom of its owner's library.
Instant
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment — Aura
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Land — Desert
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Mount spell. {3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
Creature — Human Monk // Legendary Creature — Human Monk
Legendary Creature — Human Shaman
Reach At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card. {T}: Add one mana of any color.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 0/4 white Wall creature token with defender. {W}: Level 2 Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.