2329 Iowa Suite M, Lawrence, KS, 66046
Cards Tracked
8990
In Stock
8981
Rating
—
Inventory last scanned: 6/15/2026, 6:14:54 PM
Legendary Creature — Human Assassin
Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.
Instant — Lesson
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Land
This land enters tapped. When this land enters, sacrifice it unless you tap an untapped permanent you control. {T}: Add one mana of any color.
Instant
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Artifact
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
Sorcery
Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.
Land
{T}: Add one mana of any color in your commander's color identity.
Instant
This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Legendary Creature — Human Soldier
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card.
Enchantment
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
Sorcery
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Instant
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards.
Creature — Phyrexian Elf Warrior
{1}, {T}, Sacrifice another creature or artifact: Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Homunculus
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
Instant
Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +2/+1. Equip {4}
Creature — Goblin Warrior
When this creature enters, you get {E}{E} (two energy counters). At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
Creature — Eldrazi
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast.
Artifact
You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Land — Desert
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Instant
Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment — Aura
Enchant permanent You control enchanted permanent.
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets. Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Artifact — Equipment
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." Equip {2}
Enchantment
When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Instant
Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays {4}.
Sorcery — Lesson
Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.
Artifact
{T}, Sacrifice this artifact: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Enchantment
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
Sorcery // Sorcery
Creature — Human Soldier
When this creature dies, create a 1/1 colorless Soldier artifact creature token.
Creature — Sphinx
Flying Whenever an opponent draws a card, you may draw two cards.
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Enchantment
As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Creature — Human Shaman
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Creature — Snake Wizard
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Renew — {2}{U}, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.
Artifact — Vehicle
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)