2329 Iowa Suite M, Lawrence, KS, 66046
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Inventory last scanned: 6/16/2026, 6:15:03 PM
Legendary Planeswalker — Garruk
0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. −6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Legendary Planeswalker — Garruk
+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.
Creature — Beast
Hexproof from black Whenever this creature deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
Creature — Human Berserker
When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls.
Creature — Vampire Rogue
Start your engines! When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. Max speed — This creature gets +1/+1 and has menace.
Creature — Lizard Berserker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this creature enters, it deals 1 damage to target opponent and you gain 1 life. Max speed — This creature has deathtouch and haste.
Land
This land enters tapped. {T}: Add {W}. {2}{W}{U}{U}, {T}, Sacrifice this land: You gain 2 life and draw two cards.
Land — Gate
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Sorcery
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
Legendary Creature — Human Berserker
Rage — Whenever Gau attacks, put a +1/+1 counter on it. At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
Artifact — Equipment
At the beginning of combat on your turn, put a charge counter on this Equipment. Equipped creature gets +1/+1 for each counter on this Equipment. As long as this Equipment has four or more counters on it, equipped creature has double strike. Equip—Pay {3} or remove a counter from this Equipment.
Creature — Human Soldier
Ward {1} If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Human Soldier
When this creature enters, put a +1/+1 counter on each of up to two target creatures.
Creature — Human Soldier
{2}, {T}: Tap target creature.
Sorcery
Destroy each nonland permanent with mana value X or less.
Creature — Ape
Reach When this creature enters, choose one — • Destroy up to one target artifact. • Sacrifice an artifact. If you do, put two +1/+1 counters on this creature.
Creature — Serpent
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {5}{U}: This creature can't be blocked this turn.
Legendary Land
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Artifact
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. {1}{R}, {T}, Remove any number of charge counters from this artifact: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Creature — Human Monk
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.
Legendary Creature — Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Creature — Ooze
Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield. Dissolve — {X}{B}: Put target creature card with mana value X exiled with this creature into its owner's graveyard.
Creature — Zombie
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.
Creature — Beast
Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Legendary Creature — Human Soldier
Hexproof from monocolored Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
Legendary Creature — Human Soldier
Other Humans you control get +1/+1. Whenever General Kudro or another Human you control enters, exile target card from an opponent's graveyard. {2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.
Legendary Creature — Human Soldier
When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.
Legendary Artifact Creature — Elemental Soldier
Trample When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature.
Creature — Elemental
{T}, Sacrifice this creature: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)
Creature — Treefolk
Reach When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Legendary Creature — Frog Mutant Rogue
Trample Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
Land — Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped.
Creature — Zombie Horror
When this creature enters, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature — Human Wizard
Zombies you control have flying. {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
Sorcery — Lesson
Put two +1/+1 counters on each creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Legendary Creature — Human Soldier
First strike When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
Instant
Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power.
Legendary Creature — Phyrexian Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
Legendary Creature — Phyrexian Zombie
Other creatures you control get -1/-1. {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery.
Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Legendary Planeswalker — Dihada
Protection from permanents with corruption counters on them +1: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. −3: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. −7: Gain control of each permanent with a corruption counter on it.
Creature — Drake
Flying During turns other than yours, spells you cast cost {1} less to cast.
Creature — Zombie Bat
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Flying, lifelink If this creature was kicked, it enters with two +1/+1 counters on it.
Artifact
Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Creature — Human Wizard
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When this creature enters, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Artifact — Equipment
Equipped creature gets +2/+2. Equip {3} This Equipment's equip ability costs {2} less to activate if it targets a colorless creature.
Instant
Devoid (This card has no color.) This spell costs {2} less to cast if an opponent controls a multicolored permanent. Ghostfire Slice deals 4 damage to any target.
Creature — Spirit
Flying {2}{U}: Another target creature gains flying until end of turn. Channel — {X}{U}, Discard this card: X target creatures gain flying until end of turn.