Inventory last scanned: 4/29/2026, 6:22:23 PM
Legendary Creature — Phyrexian Insect
Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." Vishgraz gets +1/+1 for each poison counter your opponents have.
Sorcery
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Exchange control of two target creatures you don't control. Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Sorcery
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Vampire Cleric
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." Whenever a nontoken creature you control enters, put a loyalty counter on enchanted planeswalker.
Creature — Merfolk Wizard
Kicker {1}{R} and/or {1}{G} This creature enters with two +1/+1 counters on it for each time it was kicked. When this creature enters, gain control of target creature with power less than this creature's power for as long as you control this creature.
Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
Artifact
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
Creature — Eldrazi
Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.
Legendary Creature — Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
Enchantment
Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn. Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
Artifact
As this artifact enters, choose a color and a creature type. {5}, {T}: Create a 2/2 creature token of the chosen color and type.
Creature — Shark
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.
Artifact — Equipment
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}
Legendary Creature — Phyrexian Vampire
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
Creature — Zombie
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Creature — Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
Legendary Artifact — Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip {3}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Creature — Human Warrior
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. This creature can't be blocked by creatures with power 1 or less.
Creature — Phoenix
Flying, haste Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Creature — Eldrazi Drone
Vigilance {T}: Add {C}. ({C} represents colorless mana.)
Creature — Merfolk Wizard
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant — Arcane
Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Legendary Artifact — Vehicle
Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3
Enchantment Creature — Snake Druid
Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature — Human Artificer
Whenever an artifact you control enters, this creature gains flying until end of turn.
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
Creature — Elf Fox Knight
Flash When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield. {1}{W}, Sacrifice this creature: You gain 2 life.
Creature — Human Werewolf
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
Creature — Vampire
Flying Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Sorcery
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
Creature — Human Rogue Artificer
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Artifact
{4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.
Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Creature — Wolf
When this creature enters, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.
Creature — Zombie Soldier
This creature enters tapped. Life Drain — Whenever a creature dealt damage by this creature this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.