Inventory last scanned: 4/27/2026, 1:38:06 AM
Creature — Human Berserker
This creature can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature — Phoenix
Flying This creature can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn.
Creature — Wolverine
Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn.
Instant
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
Creature — Vampire Wizard
Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature — Vampire
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Sorcery
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
Creature — Goblin Knight
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
Creature — Phyrexian Minion
When this creature enters, exile it unless you discard a creature card. When this creature dies, exile it and return target creature card from your graveyard to the battlefield.
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Land
This land enters tapped. {T}: Add {B}. {T}, Sacrifice this land: Add one mana of any color.
Creature — Human Shaman
Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.
Creature — Human Wizard
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Enchantment Creature — Satyr
Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +4/+2.
Creature — Human Nomad
Vigilance
Artifact
{1}, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.
Creature — Wolf
Flash Reach
Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
Legendary Creature — Human Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
Creature — Dryad
Whenever another nontoken creature enters, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
Creature — Beast
Trample Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Sorcery
Return target creature card from your graveyard to the battlefield.
Creature — Angel
Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Artifact Creature — Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice an artifact: Choose one — • Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn.
Creature — Unicorn
When this creature enters, tap up to one target creature. You gain life equal to that creature's power.
Sorcery
Exile target creature with power 4 or greater.
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
Artifact Creature — Horse
Trample As long as you control another creature, prevent all damage that would be dealt to this creature by spells that target it.
Creature — Cat
{G}{W}: This creature gains indestructible until end of turn. When this creature dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
Creature — Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Creature — Orc Warrior
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
Sorcery
Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn.
Creature — Demon Berserker
Flying When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature — Human Soldier // Legendary Creature — Human Samurai
Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Creature — Giant Berserker
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Instant
Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Enchantment Creature — Human Druid
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
Sorcery
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Creature — Vampire Warlock
When this creature enters, choose one — • Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.