Cards Tracked
438
In Stock
438
Rating
β
Inventory last scanned: 8/24/2026, 5:23:26 AM
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Instant β Arcane
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork.
Legendary Creature β Human Artificer Villain
Whiplash enters tapped. Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell. {1}, {T}: Add one mana of any color.
Creature β Human Soldier Ally
Vigilance Other Allies you control get +1/+1.
Legendary Creature β Human Hero
Power-up β {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature β Human Hero Villain
When White Widow enters, choose one β β’ Put a +1/+1 counter on each of up to two target creatures. β’ Return target artifact or enchantment card from your graveyard to your hand.
Legendary Creature β Mutant Warlock Hero
Flying Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Target creature gains deathtouch until end of turn. β’ Target creature gets -2/-2 until end of turn.
Creature β Wolf Bat
Flying Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature β Human Performer Hero
Flying Each power-up ability of permanents you control can be activated an additional time. Power-up β {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Sorcery
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β The next red or green creature spell you cast this turn can be cast without paying its mana cost. II β Put three +1/+1 counters on target creature you control. III β Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Legendary Creature β Human Rogue Villain
Flying Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
Instant β Lesson
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
Creature β Human Archer
Reach When this creature enters, you may discard a card. If you do, draw a card.
Legendary Creature β Human Noble
Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) {3}: Exile the top card of your library. You may play that card this turn.
Instant β Lesson
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")