1900 Berry St, STE E, Elkhart, IN, 46514
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Legendary Land
{T}: Add {R}. Channel β {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Creature β Goblin Artificer
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.

Instant β Lesson
Target creature gets +2/+2 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Legendary Creature β Human Warrior Ally
Vigilance Equipment spells you cast cost {1} less to cast for each Ally you control. At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
Legendary Creature β Human Warrior Ally
Vigilance Equipment spells you cast cost {1} less to cast for each Ally you control. At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.

Land
If this land would enter, sacrifice an untapped Island instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1.

Creature β Spirit Soldier
Flash Flying When this creature enters, target creature gets +2/+0 until end of turn.

Instant
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Dwarf Warrior
Double strike Revolt β At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.

Artifact Creature β Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Artifact Creature β Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Enchantment β Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

Artifact
{T}: Add {C}{C}.
Artifact
{T}: Add {C}{C}.
Artifact
{T}: Add {C}{C}.
Artifact
{T}: Add {C}{C}.
Artifact
{T}: Add {C}{C}.

Instant β Lesson
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand. Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, it gets +1/+1 until end of turn.
Enchantment β Aura
Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Human Bard
Flash When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.)

Enchantment
You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.

Enchantment β Aura
Enchant permanent Enchanted permanent is a colorless Forest land.

Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)

Sorcery
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.

Creature β Dragon
Flying When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.
Creature β Dragon
Flying When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.
Legendary Creature β Hedgehog Warrior
Haste Gotta Go Fast β Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste. Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.

Creature β Human Warrior
Menace Each creature you control with menace can't be blocked except by three or more creatures.

Creature β Alien Soldier
Trample, haste Battalion β Whenever this creature and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Enchantment
{3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order.

Creature β Imp
Flying Whenever a player casts a nonblack spell, that player loses 1 life.

Legendary Creature β Human
Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Artifact β Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip {3}

Sorcery
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Artifact
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Legendary Planeswalker β Sorin
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. β2: Create a 2/3 black Vampire creature token with flying and lifelink. β7: Sorin deals 13 damage to any target. You gain 13 life.

Legendary Planeswalker β Sorin
+1: Up to one target creature gets +2/+0 until end of turn. β2: Sorin deals 4 damage to any target. You gain 4 life. β8: Until end of turn, each Vampire you control gains "{T}: Gain control of target creature."

Legendary Planeswalker β Sorin
During your turn, creatures and planeswalkers you control have lifelink. +2: Sorin deals 1 damage to target player or planeswalker. βX: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

Creature β Elemental Sorcerer
As an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) {R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}.

Enchantment
Flash When this enchantment enters, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Enchantment
Flash When this enchantment enters, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.

Creature β Human Monk
Lifelink Instant and sorcery spells you control have lifelink. {2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

Creature β Demon
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with this creature's delve ability, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.

Artifact
Imprint β When this artifact enters, you may exile a creature card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.

Sorcery
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) Soul Immolation deals X damage to each opponent and each creature they control.
Sorcery
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) Soul Immolation deals X damage to each opponent and each creature they control.