1900 Berry St, STE E, Elkhart, IN, 46514
Cards Tracked
9261
In Stock
9254
Rating
β
Inventory last scanned: 9/9/2026, 6:14:15 PM
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature β Fungus
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Creature β Zombie Knight
Whenever another creature you control enters, each opponent loses 1 life.
Enchantment
Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
Artifact Creature β Construct
When this creature enters, untap target artifact or creature you control.
Enchantment
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand.
Creature β Ooze
Whenever this creature blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Enchantment β Aura
Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature β Eldrazi Shapeshifter
Devoid (This card has no color.) As this creature enters, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.
Enchantment
When this enchantment enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms or a permanent you control enters transformed, you may draw a card. Do this only once each turn.
Creature β Otter Wizard
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Artifact
Ward {2} Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
Instant
Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legendary Creature β Spider Human Hero
Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.
Sorcery
Choose three. You may choose the same mode more than once. β’ Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. β’ Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. β’ Destroy target enchantment.
Creature β Elemental Lhurgoyf
Cosmogoyf's power is equal to the number of cards you own in exile and its toughness is equal to that number plus 1.
Creature β Human Soldier
Whenever you cast your second spell each turn, choose one β β’ Create two 1/1 white Human Soldier creature tokens. β’ Put a +1/+1 counter on each creature you control.
Creature β Horse Spirit
Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Spirit Advisor
Flying Descend 4 β When this creature enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than this creature to its owner's hand.
Instant
Draw a card. Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
Sorcery
Will of the council β Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Instant
Counter target spell. Its controller mills four cards.
Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Land
This land enters tapped unless you control a Mount or Vehicle. {T}: Add {W}. {1}{W}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact β Treasure
When this artifact enters, create a 1/1 green and white Citizen creature token. {T}, Sacrifice this artifact: Add one mana of any color. {W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Draw three cards.
Enchantment Creature β Centaur
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall β Whenever a land you control enters, you gain 1 life.
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
Creature β Human Soldier
Whenever another white creature you control enters, tap target creature an opponent controls.
Artifact Creature β Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Artifact Creature β Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Artifact Creature β Bird
Flying Whenever this creature attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Artifact Creature β Bird
Flying Whenever this creature attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Artifact
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Creature β Drake
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.
Enchantment β Aura
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature β Golem
Prototype {2}{G} β 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {T}: Add an amount of {G} equal to this creature's power.
Creature β Beast
Kicker {2}{G} This spell can't be countered. Hexproof, haste If this creature was kicked, it enters with four +1/+1 counters on it.
Legendary Creature β Human Soldier
Reach, lifelink One for My Baby β Whenever you attack with two or more creatures, put two quest counters on Craig Boone. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
Artifact β Equipment
Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach this Equipment to target creature you control. Equip {1}
Artifact Creature β Wall
Defender {T}: Creatures you control gain haste until end of turn.
Sorcery
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature β Insect
Trample This creature gets +10/+10 as long as you control ten or more lands.
Sorcery
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
Creature β Beast
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature β Beast
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature β Giant
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Creature β Phyrexian Horror
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Creature β Elf Warrior
This creature enters with three -1/-1 counters on it. At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Enchantment
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.