1900 Berry St, STE E, Elkhart, IN, 46514
Cards Tracked
9262
In Stock
9255
Rating
β
Inventory last scanned: 9/10/2026, 6:12:56 PM
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Human Soldier
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creature β Human Cleric
Flying When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Artifact
This artifact enters tapped. {5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.
Legendary Creature β Human Survivor
Pay 2 life, Sacrifice another creature: Ellie deals 2 damage to target player and gains indestructible until end of turn. PartnerβSurvivors (You can have two commanders if both have this ability.)
Legendary Creature β Human Peasant
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Human Peasant
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.)
Legendary Planeswalker β Ellywick
+1: Venture into the dungeon. (Enter the first room or advance to the next room.) β2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. β7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Legendary Planeswalker β Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. +2: Draw a card, then scry 2. β3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.
Legendary Creature β Elf Noble
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
Legendary Creature β Elf Noble
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
Legendary Creature β Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
Legendary Creature β Elf Noble
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature β Elf Noble
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Exile target permanent an opponent controls with mana value 3 or greater. II β Noncreature spells your opponents cast cost {2} more to cast until your next turn. III β Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Legendary Planeswalker β Elspeth
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. β3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. β7: Create five 3/3 white Angel creature tokens with flying.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target creature an opponent controls with power 2 or less. II β Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III β Exile target opponent's graveyard.
Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Enchantment β Aura
Enchant planeswalker Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Creature β Human Elf Ranger
Reach When this creature enters, create a 2/2 green Wolf creature token.
Instant
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Sorcery
Scry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.
Creature β Elf Bard
{4}{U}: Target creature can't be blocked this turn.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
Creature β Elf Pilot
Landfall β Whenever a land you control enters, choose one β β’ Tap target creature an opponent controls. β’ Untap target creature you control.
Creature β Elf Druid
{T}: Add {B}. This creature deals 1 damage to you.
Creature β Elf Mutant
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature β Elf Shaman
When this creature dies, each opponent discards a card.
Creature β Zombie Elf
Deathtouch When this creature dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature β Elf
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
Creature β Elf Wizard
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When this creature enters, if it was kicked, create a token that's a copy of target creature you control.
Creature β Elf Ranger
Creature β Elf Druid
During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated. Exhaust β {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Creature β Elf Druid
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Creature β Phyrexian Elf
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) {5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it.
Creature β Angel
Flying When this creature enters, return a permanent you control to its owner's hand.
Creature β Zombie
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this creature enters, create a 2/2 black Zombie creature token. Max speed β Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Artifact
Activated abilities of creature cards in your graveyard cost {1} less to activate. Tap an untapped Zombie you control: Target player mills a card.
Creature β Mouse Warrior
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Sorcery
Choose one β β’ Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types. β’ Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or Spacecraft.
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Choose one β β’ Untap target permanent. β’ Destroy target non-Aura enchantment. β’ Target creature loses flying until end of turn.
Instant
Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Sorcery
Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Enchantment
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Creature β Angel Warrior
Flying, vigilance When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Angel
Flying Landfall β Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.