1900 Berry St, STE E, Elkhart, IN, 46514
Cards Tracked
9260
In Stock
9260
Rating
—
Inventory last scanned: 9/11/2026, 6:13:01 PM
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Basic Land — Plains
({T}: Add {W}.)
Creature — Angel
Flying Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Artifact
This artifact enters tapped. When this artifact enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. {T}: Add {C}.
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Sorcery
Destroy all nonland permanents.
Enchantment — Aura
Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Sorcery
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
Legendary Artifact
{1}, {T}: Scry 2. Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Sorcery
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Legendary Creature — Orc Efreet
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
Sorcery
Plasma Bolt deals 2 damage to any target. Void — Plasma Bolt deals 3 damage instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it. Equip {2}
Instant
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
Artifact — Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Creatures you control get +2/+1 until end of turn.
Creature — Platypus Bear
Defender When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender.
Land
When this land enters, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Creature — Dwarf Barbarian
When this creature enters, choose one — • Smash the Chest — Destroy target artifact. • Pry It Open — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")