4500 W WALNUT ST STE 1, ROGERS, AR, 72756-4198
Cards Tracked
2609
In Stock
2609
Rating
β
Inventory last scanned: 9/9/2026, 6:12:46 PM
Instant
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
Artifact β Equipment
Equipped creature gets +1/+0 and has reach. Whenever equipped creature becomes tapped, it deals 1 damage to each opponent. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature β Human Archer Hero
Reach If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature β Wolf
Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
Creature β Bird
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature β Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
Instant
Choose one β β’ Destroy target creature with no counters on it. β’ Remove up to three counters from target creature.
Enchantment
Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1.
Instant
Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller.
Creature β Ooze Horror
When this creature enters, each opponent discards a card.
Legendary Creature β Bear Spirit
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai. When Hei Bai leaves the battlefield, put its counters on target creature you control.
Instant
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
Legendary Enchantment Creature β God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
Legendary Creature β Human Hero
Haste When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or Vehicle. If the sacrificed permanent was a Vehicle, draw a card.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature β Minotaur Mercenary
Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample
Creature β Lizard Rogue
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Creature β Cat
When this creature enters, draw a card.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Creature β Mite
Whenever this creature becomes tapped, another target creature you control gets +X/+X until end of turn, where X is this creature's power.
Creature β Human Knight
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
Artifact Creature β Robot Scout
Flying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
Legendary Creature β Demigod Warrior Hero
Power-up β {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Creature β Human Druid Ally
{T}: Add one mana of any color. {T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells.
Creature β Hydra
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Creature β Human Hero
When this creature enters, draw a card. If you control another Hero, you gain 2 life.
Instant
Destroy target creature or planeswalker.
Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Creature β Bird Mutant
Flying {3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
Creature β Djinn Monk
Flying The second spell you cast each turn costs {1} less to cast.
Sorcery
You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature β Giant
Trample, haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature β Rabbit Cleric
Whenever another creature you control enters, you gain 1 life.
Creature β Hippo Ox
Trample (This creature can deal excess combat damage to the player it's attacking.)
Instant
Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Halflingcycling {4} ({4}, Discard this card: Search your library for a Halfling card, reveal it, put it into your hand, then shuffle.)
Creature β Boar Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.) Exhaust β {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Instant
Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Creature β Ox Angel
Flash Flying When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Land
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
Enchantment β Aura
Enchant creature an opponent controls When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)
Sorcery
Put a +1/+1 counter on target creature. Draw a card.
Creature β Human Advisor Knight
When this creature enters, create a 1/1 white Human Soldier creature token. {4}{W}{W}, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
Artifact β Equipment
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. During your turn, equipped creature gets +1/+1 and has first strike. Equip {3}
Legendary Creature β Human Wizard
Lifelink At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
Sorcery
Create three 1/1 white Rabbit creature tokens.
Creature β Zombie Warlock
This creature enters with two +1/+1 counters on it. Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
Artifact
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {T}: Add one mana of any color.
Instant
Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment
Start your engines! When this enchantment enters, create a 2/2 black Zombie creature token. Max speed β {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Creature β Seal Pirate
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.
Instant β Lesson
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn.