4500 W WALNUT ST STE 1, ROGERS, AR, 72756-4198
Cards Tracked
2609
In Stock
2609
Rating
β
Inventory last scanned: 9/9/2026, 6:12:46 PM
Legendary Creature β Human Warrior Ally
As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) When Katara enters, draw a card, then discard a card unless her additional cost was paid. Katara gets +1/+1 for each Lesson card in your graveyard.
Instant
Counter up to four target spells and/or abilities. Untap up to four target artifacts and/or creatures.
Legendary Creature β Human Warrior Ally
Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Artifact Creature β Robot Soldier
Whenever this creature attacks, you may pay {2}. If you do, create a 2/2 colorless Robot artifact creature token that's tapped and attacking. Sacrifice that token at end of combat.
Land β Planet
This land enters tapped. {T}: Add {R}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ | {1}{R}, {T}, Sacrifice a land: Create a 2/2 colorless Robot artifact creature token, then creatures you control get +1/+0 and gain haste until end of turn.
Creature β Kavu Soldier
Reach Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
Artifact Creature β Robot Scout
{T}: Target creature you control gets +1/+1 and gains haste until end of turn. Activate only as a sorcery.
Creature β Kavu Soldier
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create a Lander token. At the beginning of the end step on your next turn, sacrifice that token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Legendary Creature β Human Barbarian Hero
You may look at the top card of your library any time. You may play lands from the top of your library. When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall β Whenever a land you control enters, put a +1/+1 counter on Zabu."
Creature β Octopus Pirate
Vigilance Exhaust β {1}{U}: Draw a card, then discard a card. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Instant
Choose one β β’ Keep Out deals 4 damage to target tapped creature. β’ Destroy target enchantment.
Artifact
{2}, {T}: Target creature can't be blocked this turn. {1}, {T}, Discard a legendary card with the same name as a legendary permanent you control: Draw two cards.
Creature β Dragon
Flying Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Renew β {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Legendary Creature β God Hero Villain
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
Sorcery
Target creature gets +1/+1 until end of turn. Draw a card. Whenever one or more creatures you control deal combat damage to a player, you may pay {W/B}. If you do, return this card from your graveyard to your hand.
Legendary Creature β Human Mercenary Villain
When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls. As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
Enchantment
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Kindred Sorcery β Elemental
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashbackβ{1}{R}, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
Creature β Human Villain
Lifelink {2}{B}, Sacrifice an artifact or creature: Draw a card.
Creature β Human Druid
Lifelink When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Legendary Creature β Merfolk Noble
When Kiora enters, draw two cards, then discard two cards. Threshold β Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Legendary Creature β Vampire Cleric
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
Creature β Bird Scout
Flying Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
Legendary Creature β Fox Warlock Avatar
Vigilance Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.
Legendary Creature β Fox Warlock Avatar
Vigilance Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.
Legendary Creature β Human Rogue Villain
Sonic Attack β When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.
Creature β Human Knight
When this creature enters, create a 1/1 white Human Soldier creature token. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature β Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.
Creature β Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a white permanent.
Creature β Cat Knight Villain
Trample Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Sorcery
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
Creature β Fox Spirit
Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Bear Sheep
When this creature enters, you gain 3 life.
Legendary Creature β Shapeshifter Spirit
When Koh enters, exile up to one other target creature. Whenever another nontoken creature dies, you may exile it. Pay 1 life: Choose a creature card exiled with Koh. Koh has all activated and triggered abilities of the last chosen card.
Creature β Ogre Warrior
Haste Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Lizard Rhino
Trample (This creature can deal excess combat damage to the player it's attacking.)
Legendary Creature β Zombie Warrior
Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Legendary Creature β Mutant Ninja Bird
Flying When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay {3}{B}. If you don't, return that card to the battlefield under its owner's control.
Legendary Artifact Creature β Utrom Warrior
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control.
Legendary Creature β Zombie Horror
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.
Legendary Creature β Human Warrior Villain
Vigilance Top of the Food Chain β Kraven's power is equal to the greatest mana value among permanents you control.
Creature β Cat Villain
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II β Target creature you control gets +2/+2 until end of turn. III β Return target creature card from your graveyard to your hand.
Legendary Creature β Human Warrior Villain
Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
Creature β Kree Soldier Villain
Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Artifact Creature β Kree Robot Villain
Reach Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature β Insect
Defender {2}{G}: This creature can attack this turn as though it didn't have defender.
Creature β Elemental Wizard
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
Creature β Elemental Warrior
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature β Human Warrior Hero
When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.
Artifact β Equipment
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Enchantment β Shrine
When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle. Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}, Sacrifice this land: Draw a card.
Creature β Human Warrior Ally
Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn.
Creature β Human Warrior Ally
Creature β Human Warrior Ally
When this creature enters, create a 1/1 white Ally creature token.