4500 W WALNUT ST STE 1, ROGERS, AR, 72756-4198
Cards Tracked
2609
In Stock
2609
Rating
β
Inventory last scanned: 9/9/2026, 6:12:46 PM
Artifact Creature β Wall
Defender {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact Creature β Robot
Menace {2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target.
Artifact Creature β Robot
Menace {2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target.
Instant
Spree (Choose one or more additional costs.) + {1} β Untap all creatures target player controls. + {1} β Target creature gains double strike until end of turn.
Creature β Vampire Assassin
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
Sorcery
Choose one β β’ Creatures you control get +3/+3 until end of turn. β’ Return up to two target permanent cards from your graveyard to your hand.
Legendary Creature β Human Shaman
Landfall β Whenever a land you control enters, you may discard a card. If you do, draw a card. Summon β {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Creature β Elk Cat
Reach Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature β Vedalken Ranger
Flying, vigilance Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn. Exhaust β {5}{U}{U}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Creature β Plant
Reach Landfall β Whenever a land you control enters, this creature deals 1 damage to each opponent.
Land β Mountain Plains
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Creature β Elf Warrior
This creature can't be blocked by more than one creature. {5}: Target Elf you control gets +2/+2 until end of turn.
Creature β Human Druid
When this creature enters, put a +1/+1 counter on target creature. Renew β {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.
Creature β Human Monk
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) Flying, lifelink
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. Hagneia β Equip {3}
Creature β Beast
Reach Renew β {4}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery.
Creature β Merfolk Warrior
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.
Legendary Creature β Cat Mutant Rebel
When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.
Legendary Creature β Cat Mutant Rebel
When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.
Creature β Beast
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) When this creature enters, draw a card.
Sorcery
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
You gain 2 life. Create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Legendary Creature β Human Artificer
At the beginning of your end step, if you control two or more tapped creatures, create a tapped 2/2 colorless Robot artifact creature token.
Legendary Creature β Human Artificer Rogue
Double strike, vigilance Spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types. Murasame β Equip {5}
Legendary Creature β Goblin Sorcerer
Vivid β At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
Creature β Human Rogue
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Instant
Choose one β β’ Destroy target creature with power 4 or greater. β’ Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature β Sand Elemental Villain
Sandman's power and toughness are each equal to the number of lands you control. Sandman can't be blocked by creatures with power 2 or less. {3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
Land β Desert
{T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
Creature β Worm
Haste When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.
Legendary Creature β Human Druid
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
Instant
Choose one β β’ Target creature gets +3/+3 until end of turn. β’ Destroy target creature with flying.
Legendary Creature β Dinosaur Vampire Villain
Flying Whenever Sauron enters or attacks, choose one β β’ Cure Cancer β You gain 3 life. β’ Turn People into Dinosaurs β Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it.
Creature β Dinosaur
Trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Legendary Creature β Demon Wizard
Trample At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.
Instant
This spell costs {1} less to cast if you control a Turtle. Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn.
Legendary Creature β Human Pilot
When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Creature β Elf Scout
Lifelink When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Instant
Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token.
Legendary Creature β Spider Human Hero
Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) Trample Sensational Save β If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.
Legendary Creature β Spider Human Hero
Menace (This creature can't be blocked except by two or more creatures.) When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him. Mayhem {B/R} (You may cast this card from your graveyard for {B/R} if you discarded it this turn. Timing rules still apply.)
Legendary Creature β Human Scientist Villain
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
Creature β Dwarf Cleric
Menace (This creature can't be blocked except by two or more creatures.) Repartee β Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature. When this creature dies, if it had counters on it, put those counters on up to one target creature.
Artifact Creature β Robot Scorpion
As long as you control seven or more lands, this creature gets +3/+0.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
Instant
Choose one or both β β’ Search your library for an artifact card, reveal it, put it into your hand, then shuffle. β’ Return target artifact card from your graveyard to your hand.
Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of them.
Sorcery
Choose one β β’ Look Around β Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) β’ Bring Down β Destroy target creature with flying.
Creature β Spirit
Haste Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Return target creature or Spacecraft card with mana value 5 or less from your graveyard to the battlefield. Then create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature β Fish Pirate
Flying Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Goblin Warrior
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.