4500 W WALNUT ST STE 1, ROGERS, AR, 72756-4198
Cards Tracked
1194
In Stock
1194
Rating
β
Inventory last scanned: 6/10/2026, 6:10:16 PM
Creature β Insect Horror
Lifelink Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gets +2/+0 until end of turn.
Enchantment
Whenever you gain life, put a growth counter on this enchantment. As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
Creature β Human Cleric Ally
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
Land β Desert
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Creature β Hippogriff Mount
Flying, lifelink Whenever this creature attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature β Sphinx
Flying Whenever an opponent draws a card, you may draw two cards.
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Instant
BuybackβSacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Human Advisor
When this creature enters, target opponent discards a card.
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Sorcery
Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature.
Artifact
This artifact enters with two +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery. Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Sorcery
Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery β Lesson
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature β Elf Warrior
This creature enters with three -1/-1 counters on it. At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {W}.
Legendary Enchantment β Shrine
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Creature β Kithkin Ranger
Trample Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Creature β Human Soldier
Raid β This creature enters with a +1/+1 counter on it if you attacked this turn. Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
Artifact
When this artifact enters or leaves the battlefield, draw a card. {1}{U}, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Enchantment β Aura
Enchant creature Enchanted creature gets -5/-0. When enchanted creature becomes tapped or is dealt damage, destroy it.
Land
This land enters tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each land you control and has trample.
Instant
Target creature gets +3/+1 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Boar Elk Bird Ox
When this creature dies, you gain 3 life. {2}, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Instant β Lesson
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature β Human Soldier
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
Creature β Human Soldier Advisor
{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Sorcery β Lesson
Choose one β β’ Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. β’ Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature β Human Citizen
When this creature enters, choose one β β’ Puff Piece β Put a +1/+1 counter on each of up to two target creatures. β’ Investigative Journalism β Return target creature card with mana value 2 or less from your graveyard to your hand.
Sorcery
Spree (Choose one or more additional costs.) + {1} β Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} β Create an X/X green Elemental creature token, where X is the number of lands you control.
Creature β Turtle Rogue
Flash This creature enters tapped.
Creature β Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Instant
This spell costs {1} less to cast if it targets a blocking creature. Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Sorcery
Put two -1/-1 counters on each creature.
Creature β Elf Warlock
{T}, Blight 1: Surveil 1. {T}, Blight 2: Exile target card from a graveyard. During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Creature β Elf Archer
Flash Reach
Creature β Human Knight
Lifelink At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.
Sorcery
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
Creature β Human Assassin
Reach {1}, {T}: This creature deals 1 damage to target opponent.
Sorcery
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.
Instant
Exile target creature with mana value 3 or less.
Creature β Elemental Incarnation
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke {U/B}{U/B}
Instant
Choose one β β’ Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) β’ Counter target noncreature spell unless its controller pays {3}.
Sorcery
You draw two cards and lose 2 life. Void β If a nonland permanent left the battlefield this turn or a spell was warped this turn, instead you draw two cards and each opponent loses 2 life.
Creature β Merfolk Wizard
Flash When this creature enters, untap each other Merfolk you control. As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
Creature β Elk Dog
First strike (This creature deals combat damage before creatures without first strike.)
Creature β Human Wizard
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Opus β Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.