4500 W WALNUT ST STE 1, ROGERS, AR, 72756-4198
Cards Tracked
2603
In Stock
2603
Rating
—
Inventory last scanned: 9/10/2026, 6:11:24 PM
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature — Human Noble Ally
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Lesson spells you cast cost {1} less to cast.
Creature — Zombie
Zombie spells you cast cost {1} less to cast. Zombie creatures you control get +2/+1.
Creature — Rat
Rat Tail — When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Skrull Shapeshifter Villain
As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types. {T}: Add one mana of any color.
Creature — Goblin Warrior
When this creature enters, create a 1/1 red Goblin creature token. {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.
Instant
This spell costs {1} less to cast if it targets an attacking nontoken creature. Target creature's owner puts it on their choice of the top or bottom of their library.
Sorcery
Draw a card. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw three cards, then discard a card.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Create a 2/2 black and green Elf creature token.
Instant
Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature — Vampire Villain
Flying Power-up — {5}{B}{B}: Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature — Human Citizen
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Instant
Counter target spell. If the amount of mana spent to cast that spell was less than its mana value, you draw a card.
Creature — Human Assassin
When this creature enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Ogre Wizard
When this creature enters, it deals 5 damage to target creature an opponent controls that was dealt damage this turn.
Enchantment
At the beginning of your end step, untap all nonland permanents you control.
Instant
Unsubtle Mockery deals 4 damage to target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Return target creature to its owner's hand.
Creature — Sloth Mount
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Faerie Rogue
Flying Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Return target creature to its owner's hand. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Legendary Creature — Human Soldier Hero
When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.
Creature — Jellyfish Scientist
The second spell you cast each turn costs {2} less to cast.
Artifact — Spacecraft
When this Spacecraft enters, draw two cards, then discard a card. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying
Land — Planet
This land enters tapped. {T}: Add {U}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ | {U}, {T}: Add {U} for each artifact you control.
Artifact Creature — Utrom Robot Scientist
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature — Human Scout
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Artifact Creature — Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Legendary Artifact — Vehicle
Flying, first strike, lifelink Crew 3 Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Creature — Vampire Shaman
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Creature — Angel Warrior
Flying Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature — Human Cleric
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
Creature — Kavu Soldier
At the beginning of your end step, if you control two or more tapped creatures, you may discard your hand. If you do, draw two cards.
Creature — Human Rogue
When this creature enters, target player draws a card and loses 1 life.
Instant
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Land — Town
This land enters tapped. {T}: Add {B} or {R}.
Creature — Orc Cleric
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature — Vampire Warlock
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
Creature — Human Citizen
Whenever one or more other creatures you control die, put a +1/+1 counter on this creature.
Creature — Human Citizen
Whenever this creature attacks, choose target creature an opponent controls. Tap it, then you may sacrifice an artifact or creature. If you do, put a stun counter on the chosen creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Human Druid
Alliance — Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
Legendary Creature — Mutant Frog Turtle
Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.) Whenever a creature you control with a counter on it deals combat damage to a player, you may pay {U}. If you do, draw a card.
Land — Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped unless you control two or more basic lands.
Creature — Lizard Wizard
When this creature enters, it deals 2 damage to target player or planeswalker.
Creature — Elemental Incarnation
When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. Evoke {R/G}{R/G}
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Vibrant Outburst deals 3 damage to any target. Tap up to one target creature.
Sorcery
As an additional cost to cast this spell, pay X life. Destroy all artifacts and creatures with mana value X or less.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. {3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.