4500 W WALNUT ST STE 1, ROGERS, AR, 72756-4198
Cards Tracked
2609
In Stock
2609
Rating
β
Inventory last scanned: 9/9/2026, 6:12:46 PM
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
Sorcery
Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery β Lesson
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature β Cyclops Wizard
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
Sorcery
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
Creature β Elf Warrior
This creature enters with three -1/-1 counters on it. At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Land
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {W}.
Legendary Enchantment β Shrine
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Artifact Creature β Human Villain
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Legendary Creature β Human Mercenary Villain
Deathtouch Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
Land β Town
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Creature β Kithkin Ranger
Trample Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Creature β Human Citizen
{T}: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
Artifact β Equipment
When this Equipment enters, target opponent sacrifices a creature of their choice. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Soldier
Raid β This creature enters with a +1/+1 counter on it if you attacked this turn. Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
Sorcery
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Exile target creature with mana value 3 or less. If this spell was cast using teamwork, instead exile target creature and you gain 3 life.
Creature β Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Creature β Crab Mutant Soldier
When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Artifact
When this artifact enters or leaves the battlefield, draw a card. {1}{U}, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Enchantment β Aura
Enchant creature Enchanted creature gets -5/-0. When enchanted creature becomes tapped or is dealt damage, destroy it.
Artifact β Vehicle
Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2
Creature β Zombie
Menace (This creature can't be blocked except by two or more creatures.) Threshold β Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
Land
This land enters tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.
Enchantment
Creatures you control have "{T}: Add one mana of any color."
Legendary Creature β Inhuman Noble Hero
Flying Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is. {T}: Add {R}, {G}, {W}, or {U}.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each land you control and has trample.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each land you control and has trample.
Land
{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.
Creature β Insect
Flash Flying, trample Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Instant
Target creature gets +3/+1 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Boar Elk Bird Ox
When this creature dies, you gain 3 life. {2}, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Artifact
Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Instant
Target creature deals damage to itself equal to its power. If that creature has flying, it deals twice that much damage to itself instead.
Instant β Lesson
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature β Human Soldier
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
Creature β Human Soldier Advisor
{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Sorcery β Lesson
Choose one β β’ Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. β’ Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature β Human Citizen
When this creature enters, choose one β β’ Puff Piece β Put a +1/+1 counter on each of up to two target creatures. β’ Investigative Journalism β Return target creature card with mana value 2 or less from your graveyard to your hand.
Sorcery
Spree (Choose one or more additional costs.) + {1} β Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} β Create an X/X green Elemental creature token, where X is the number of lands you control.
Enchantment
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall β Whenever a land you control enters, create a 2/2 green Bear creature token.
Legendary Creature β Human Hero
Vigilance, haste Radar Sense β You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Creature β Human Artificer
{3}{W}: Put a +1/+1 counter on target Mount or Vehicle.
Creature β Turtle Rogue
Flash This creature enters tapped.
Creature β Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Instant
Target creature gets -4/-4 until end of turn.
Instant
This spell costs {1} less to cast if it targets a blocking creature. Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer β EquipβPay 3 life. Activate only once each turn.
Sorcery
Put two -1/-1 counters on each creature.
Artifact Creature β Robot
When this creature enters, exile each opponent's graveyard. Create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature β Elf Warlock
{T}, Blight 1: Surveil 1. {T}, Blight 2: Exile target card from a graveyard. During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Creature β Elf Archer
Flash Reach
Creature β Human Knight
Lifelink At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.
Creature β Cat Soldier
Flying {4}{W}: Creatures you control get +1/+1 until end of turn.
Sorcery
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)