PO Box 31, Bonaire, GA, 31005
Cards Tracked
5019
In Stock
5019
Rating
β
Inventory last scanned: 9/1/2026, 6:11:38 PM
Enchantment
{3}: Look at the top three cards of target player's library, then put them back in any order.
Creature β Elemental Bird
Flying, vigilance Opus β Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.
Legendary Creature β Vampire Knight
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Legendary Creature β Vampire Knight
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Creature β Giant
Reach (This creature can block creatures with flying.) Landfall β Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
Creature β Human Soldier
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Artifact
This artifact enters tapped. {5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.
Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Legendary Creature β Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
Enchantment β Aura
Enchant planeswalker Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
Creature β Elf Pilot
Landfall β Whenever a land you control enters, choose one β β’ Tap target creature an opponent controls. β’ Untap target creature you control.
Creature β Elf Mutant
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature β Elf Archer
First strike
Creature β Elf Artificer
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn. Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Creature β Elf
{G}: Target creature gains trample until end of turn.
Creature β Elf
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
Creature β Elf
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
Creature β Elf Ranger
Creature β Elf Druid
When this creature enters, return target permanent card from your graveyard to your hand.
Creature β Elf Spirit
Exile this card from your hand: Add {G}.
Creature β Angel
Flying When this creature enters, return a permanent you control to its owner's hand.
Creature β Mouse Warrior
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Sorcery
Choose one β β’ Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types. β’ Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Creature β Elemental
Vigilance Land creatures you control have vigilance. Landfall β Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Instant
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Instant
Choose one β β’ Untap target permanent. β’ Destroy target non-Aura enchantment. β’ Target creature loses flying until end of turn.
Instant
Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Legendary Creature β Elf Druid
Creatures you control with +1/+1 counters on them have trample. {4}{G}, {T}: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control.
Artifact Creature β Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
Artifact Creature β Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
Artifact
This artifact enters tapped. {T}: Put a charge counter on this artifact. Add X mana of any one color, where X is the number of charge counters on this artifact.
Creature β Vedalken Scout
Flying, trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
Creature β Bird Spirit
Flying Other creatures you control with flying get +1/+1.
Creature β Human Horror
{T}, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
Creature β Eldrazi Faerie Rogue
Devoid (This card has no color.) Flying Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Artifact
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Creature β Merfolk Soldier
This creature enters with three -1/-1 counters on it. Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it.
Instant
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
Sorcery
Destroy all creatures and all permanents attached to creatures.
Sorcery
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
Creature β Boar
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Legendary Creature β Human Wizard
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr.
Enchantment Creature β Dog Glimmer
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Instant β Lesson
Lands you control gain all basic land types until end of turn. Draw a card.
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Creature β Zombie Rat
Deathtouch {5}{B}: Each opponent loses 2 life.
Artifact Creature β Sphinx
Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature β Human Cleric
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
Creature β Giant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Trample, haste
Creature β Goblin Scout
{2}: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)