PO Box 31, Bonaire, GA, 31005
Cards Tracked
4981
In Stock
4981
Rating
β
Inventory last scanned: 9/2/2026, 6:13:23 PM
Creature β Faerie Wizard
You may cast this spell as though it had flash if you control a Faerie. Flying This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
Creature β Angel Illusion
Cast this spell only if you've cast another spell this turn. Flying
Creature β Jellyfish Rogue
This creature can't be blocked if you've cast two or more spells this turn. Whenever this creature deals combat damage to a player, draw a card.
Creature β Faerie
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Vampire Dragon
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Land
This land enters tapped. {T}: Add {B}. {1}{B}{R}{R}, {T}, Sacrifice this land: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target nonland permanents.
Legendary Creature β Human Hero Villain
{T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells. Power-up β {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature β Human Knight
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
Creature β Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Creature β Orc Warlock
Vigilance When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Devil
Trample, haste When this creature attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice this creature.
Creature β Human Warrior
Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.) Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
Artifact
{R}, Sacrifice this artifact: It deals 1 damage to target player or planeswalker. When this artifact is put into a graveyard from the battlefield, draw a card.
Sorcery
Target creature gains trample and haste until end of turn. Draw a card.
Sorcery
Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker.
Enchantment β Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Artifact β Equipment
Equipped creature gets +1/+0 for each artifact you control. {4}{R}: Create a token that's a copy of this Equipment. Equip {R}
Creature β Elemental Incarnation
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature β Elemental Shaman
Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Creature β Vampire
Haste (This creature can attack and {T} as soon as it comes under your control.) Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Enchantment Creature β Spirit
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.
Instant
Prevent all damage that would be dealt to target creature this turn.
Creature β Beast
When this creature enters, destroy target artifact or enchantment.
Enchantment β Aura
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature β Vampire Noble
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Creature β Ooze
Delirium β Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
Instant
Destroy target creature. You lose 2 life.
Creature β Spirit
Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn. When this creature dies, it deals damage equal to its power to any target.
Creature β Human Cleric
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
Legendary Artifact β Spacecraft
When Infinite Guideline Station enters, create a tapped 2/2 colorless Robot artifact creature token for each multicolored permanent you control. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.) 12+ | Flying Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
Artifact
At the beginning of your upkeep, put a time counter on this artifact. All creatures get +1/+0 for each time counter on this artifact. {3}: Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.
Creature β Human Wizard
Vigilance Repartee β Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Creature β Human Wizard
Vigilance Repartee β Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Creature β Merfolk Rogue
This creature can't block and can't be blocked.
Creature β Inkling Cat
Repartee β Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Elephant Cleric
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Repartee β Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn.
Creature β Human Rogue Villain
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
Instant
Target creature deals damage to itself equal to its power.
Artifact Creature β Construct
When this creature enters, scry 1. Exile this creature: Create a 1/1 white Human creature token.
Creature β Ox
Delirium β This creature gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Creature β Rat Berserker
When this creature enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process. {3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
Creature β Vampire Berserker
This creature attacks each combat if able. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Insect Mutant
Flying Disappear β At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Fungus
{2}, Sacrifice this creature: Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Sorcery
Mill three cards, then return an instant or sorcery card from your graveyard to your hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.