PO Box 31, Bonaire, GA, 31005
Cards Tracked
4981
In Stock
4981
Rating
β
Inventory last scanned: 9/2/2026, 6:13:23 PM
Sorcery
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
Sorcery
Create a 5/5 green Elephant creature token. Harmonize {5}{G}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Creature β Dragon
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
Instant
Counter target spell unless its controller pays {3}.
Instant
Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip {3}{W}
Instant
Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Creature β Human Wizard
When this creature enters, each opponent mills three cards. Delirium β At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
Creature β Jellyfish
When this creature enters, return target creature to its owner's hand.
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature β Faerie
Flying {T}: Add {G} or {U}.
Legendary Creature β Elf Faerie Noble
Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
Creature β Human Rogue
This creature can't block and can't be blocked. You may cast this card from your graveyard as long as you control a black or green permanent.
Creature β Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
Creature β Shark Pirate
Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature β Human Warrior
Maraxus's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
Artifact
This artifact enters tapped. {T}: Add {W}.
Legendary Creature β Human Rogue
Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
Sorcery
Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.
Artifact
{T}: Add {R}, {W}, or {B}. {R}{W}{B}, {T}, Sacrifice this artifact: Draw a card.
Artifact
When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle. {2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.)
Creature β Human Warrior
Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature β Human Warlock
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Creature β Serpent
This creature doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap this creature. Activate only during your upkeep. This creature can't attack unless defending player controls an Island. {U}{U}: This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice this creature.
Artifact Creature β Construct
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it.
Creature β Vampire Knight
Lifelink This creature has haste as long as you control another Vampire.
Creature β Vampire Knight
Flying {2}{B}, Discard a card: Put two +1/+1 counters on this creature.
Creature β Vampire Cleric
Lifelink At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.
Creature β Orc Warrior
Deathtouch Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
Instant
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Instant
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
Creature β Human Soldier
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Artifact Creature β Toy
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Legendary Creature β Human Performer
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Creature β Phyrexian Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
Sorcery
Draw a card for each Human you control.
Instant
Massive Raid deals damage to any target equal to the number of creatures you control.
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Creature β Human Soldier
{W}, {T}: Tap target creature.
Instant
Target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Artifact Creature β Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
Creature β Phyrexian Human Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1.
Creature β Dwarf Artificer
Servos and Thopters you control get +1/+1. {3}{W}: Create a 1/1 colorless Servo artifact creature token.
Sorcery β Lesson
Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
Sorcery
Target player draws 2Λ£ cards. (2β° = 1, 2ΒΉ = 2, 2Β² = 4, 2Β³ = 8, 2β΄ = 16, 2β΅ = 32, and so on.)
Creature β Human Wizard
When this creature enters, return up to one other target creature to its owner's hand. Whenever you cast a spell with {X} in its mana cost, this creature can't be blocked this turn.
Creature β Spirit
Flying Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn. Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {X}, where X is this creature's power.
Land
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Legendary Creature β Insect Shaman
Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Land
This land enters tapped. {T}: Add {W} or {U}.
Creature β Merfolk Scout
Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Enchantment β Room // Enchantment β Room