PO Box 31, Bonaire, GA, 31005
Cards Tracked
4981
In Stock
4981
Rating
β
Inventory last scanned: 9/2/2026, 6:13:23 PM
Legendary Creature β Human Warrior Ally
Vigilance Whenever Sokka and at least one other creature attack, draw a card.
Instant β Lesson
Counter target spell. Draw a card, then mill three cards. Untap target land.
Artifact
{T}: Add one mana of any color. When you next cast an artifact spell this turn, that spell gains sunburst. (If it's a creature, it enters with a +1/+1 counter on it for each color of mana spent to cast it. Otherwise, it enters with that many charge counters on it.)
Creature β Human Wizard Artificer
{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.
Creature β Dwarf Warrior
Double strike Revolt β At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
Artifact Creature β Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Legendary Creature β Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
Artifact
{T}: Add {C}{C}.
Instant β Lesson
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand. Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Soltari Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.
Enchantment
Creatures that are enchanted can't attack or block.
Creature β Dragon
Flying When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.
Legendary Creature β Human Soldier
Menace Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") PartnerβFriends forever (You can have two commanders if both have this ability.)
Creature β Moonfolk Wizard
Flying {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Sorcery
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Look at target opponent's hand. Draw a card.
Artifact
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.
Creature β Djinn
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Creature β Elemental Sorcerer
As an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) {R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}.
Creature β Snake
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment
Flash When this enchantment enters, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Sorcery
Target player loses 4 life and you gain 4 life.
Artifact
When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.
Artifact
{5}, {T}, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Artifact
{5}, {T}, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Creature β Elemental Shaman
When this creature enters, put a -1/-1 counter on each creature.
Land
{T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Creature β Wurm
Trample Delirium β At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on this creature.
Creature β Goblin Warrior
When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.)
Creature β Human Scout Ally
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
Creature β Snake Spirit Avatar
Deathtouch Whenever another creature you control dies, you gain life equal to its toughness. Whenever you gain life, each opponent loses 1 life.
Creature β Eldrazi Fungus
Devoid (This card has no color.) Kicker {1}{C} (You may pay an additional {1}{C} as you cast this spell.) When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle. When you cast this spell, if it was kicked, exile target land.
Artifact Creature β Scarecrow
Defender {T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (To mill a card, put the top card of your library into your graveyard.)
Land
{T}: Add {C}. {6}, {T}, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Artifact β Spacecraft
When this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.) 9+ | Flying Whenever this Spacecraft attacks, defending player mills four cards.
Land
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Elemental Whale
Flying Opus β Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead.
Instant
Choose one β β’ Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. β’ Destroy target creature with power 4 or greater.
Creature β Bear Spirit
Whenever this creature attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Instant
This spell costs {1} less to cast for each creature you control with power 4 or greater. Counter target spell unless its controller pays {X}.
Creature β Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
Creature β Spirit
Flying {1}{U}: Return target Spirit you control to its owner's hand.
Artifact Creature β Soldier
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land an opponent controls enters, you gain 1 life.
Legendary Creature β Mutant Hero
Haste Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
Artifact β Book
You have no maximum hand size.
Instant
Choose one β β’ Counter target spell. β’ Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Counter target noncreature spell unless its controller pays {2}.
Instant
Counter target noncreature spell unless its controller pays {2}.
Creature β Spirit
Flash Flying When this creature enters, exile target spell with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Enchantment
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge counters on it to any target.
Creature β Sphinx
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature β Sphinx
Flying {2}{U}: Draw a card, then put a +1/+1 counter on this creature.
Creature β Sphinx
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.