Inventory last scanned: 4/27/2026, 1:39:17 AM
Creature — Beast
{R}{R}: Target creature gets +1/-1 until end of turn.
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Land
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.
Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
Creature — Beast
This spell can't be countered. Trample, haste Creature spells you control can't be countered. Combat damage can't be prevented.
Land
This land enters tapped. {T}: Add {G}, {U}, or {R}.
Enchantment
As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.
Sorcery
After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Creature — Fungus Elemental
{G}, Sacrifice a Forest: Put a +2/+2 counter on this creature. Activate only if this creature entered this turn.
Creature — Elemental Incarnation
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
Creature — Human Citizen
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Whenever this creature attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
Land
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Sorcery
Create X X/X green Ooze creature tokens.
Legendary Creature — Human Soldier
Hexproof from monocolored Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
Legendary Creature — Elf Warrior
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Enchantment — Aura
Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Artifact Creature — Golem
Trample Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Creature — Human Artificer
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells.
Legendary Creature — Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Planeswalker — Gideon
+1: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: Create a 2/2 white Knight Ally creature token. −4: You get an emblem with "Creatures you control get +1/+1."
Creature — Aetherborn Vampire
Deathtouch, lifelink
Legendary Creature — Angel
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Land
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
Creature — Eldrazi Drone
Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Whenever another colorless creature you control enters, this creature deals 1 damage to each opponent.
Creature — Phyrexian Beast
Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) This creature can't be blocked by creatures with power 2 or less. Corrupted — When this creature dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters.
Instant
Destroy target nonartifact creature.
Artifact Creature — Construct
Flying This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this creature.
Legendary Creature — Zombie God
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature — Human Barbarian
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature — Aetherborn Rogue
Whenever a player casts a spell they don't own, that player creates a Treasure token. Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. {1}{U}: Level 2 Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. {3}{U}: Level 3 Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Sorcery
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Creature — Elemental
When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Creature — Elf Crab Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
Creature — Human Soldier
Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on another target creature you control.
Land
{T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
Land — Plains Island
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Sorcery
Hammer of Bogardan deals 3 damage to any target. {2}{R}{R}{R}: Return this card from your graveyard to your hand. Activate only during your upkeep.