Cards Tracked
7345
In Stock
7345
Rating
β
Inventory last scanned: 7/29/2026, 6:13:13 PM
Creature β Snake Shaman
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
Creature β Snake Shaman
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature β Ape
As long as you control a Mountain, this creature has menace. (It can't be blocked except by two or more creatures.)
Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Enchantment Creature β Saga Wolf
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Crescent Fang β Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II β Heavenward Howl β When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III β Ecliptic Growl β Draw a card if you control the creature with the greatest power or tied for the greatest power.
Enchantment Creature β Saga Leviathan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III β Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}
Enchantment Creature β Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Gungnir β Destroy target creature an opponent controls. II β Zantetsuken β This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III β Hall of Sorrow β Draw two cards. Each player loses 2 life.
Enchantment Creature β Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Heavenly Strike β Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III β Diamond Dust β Draw a card for each tapped creature your opponents control.
Enchantment Creature β Saga Giant
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Mill five cards. II β Return all land cards from your graveyard to the battlefield tapped. III β Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample
Land
{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card.
Creature β Lizard
Domain β {3}{G}: Until end of turn, this creature gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Creature β Elf Warrior
This creature gets +1/+1 as long as you control a Plains. {4}{W}: Creatures you control get +1/+1 until end of turn.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target artifact or enchantment.
Sorcery
Choose one β β’ Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) β’ Incubate 2, then transform an Incubator token you control.
Artifact
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Land
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.
Artifact
Whenever you're dealt damage, put that many charge counters on this artifact. At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.
Artifact β Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Pegasus
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Land
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Creature β Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
Creature β Human Soldier
First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Land β Cave
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land β Island Swamp
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
Creature β Kirin
Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Land
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Creature β Human Knight
Trample, haste If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
Sorcery
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.
Creature β Human Monk
{T}: Add {R}. {2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.
Legendary Creature β Spider Human Hero
During your turn, Sun-Spider has flying. When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Creature β Elemental Cat
Players can't gain life. Damage can't be prevented. When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
Creature β Griffin
Flying
Creature β Bird
Flying
Creature β Giant
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature β Human Rogue Villain
Trample Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
Legendary Creature β Spider Human Hero
Mind Swap β You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
Sorcery
Choose one β β’ Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead. β’ Exile target artifact.
Creature β Bird
Flying When this creature enters, put a +1/+1 counter on target creature.
Creature β Dog
When this creature enters, put a +1/+1 counter on each other creature you control.
Creature β Human Citizen
Tap two untapped creatures you control: Add one mana of any color.
Creature β Merfolk Rogue
Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature β Horse Fish
This creature can't be blocked by green creatures. Whenever this creature deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: This creature gets +2/-2 until end of turn.
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Artifact
{1}, Sacrifice this artifact: Draw a card. {2}{U}, Sacrifice this artifact: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.
Legendary Creature β Human Bear
Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Creature β Surrakar
When this creature enters, you may return target tapped creature to its owner's hand.
Creature β Surrakar
Landfall β Whenever a land you control enters, this creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)