Inventory last scanned: 4/27/2026, 6:24:49 PM
Instant
This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.
Instant
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
Creature — Human Shaman
Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
Creature — Zombie Cat
When this creature dies, target opponent discards a card at random.
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. Equip {3}
Creature — Zombie Treefolk
Defender {B}, Tap another untapped creature you control: This creature gets +1/+1 until end of turn.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {R}.
Creature — Phyrexian Human Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
Creature — Fox Ninja
Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike
Creature — Phyrexian Soldier
This creature enters with an oil counter on it. {1}, Remove an oil counter from this creature: This creature gains indestructible until end of turn.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Phyrexian Warrior
Menace Equipment spells you cast cost {1} less to cast. Activated abilities of Equipment you control that target this creature cost {1} less to activate.
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W}
Creature — Zombie Soldier
Other Zombies you control get +1/+0.
Creature — Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Legendary Creature — Zombie Dragon
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Land
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Sorcery
Blaze deals X damage to any target.
Creature — Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Instant
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
Creature — Elemental Dog
{1}, Sacrifice another creature: This creature deals 1 damage to any target.
Artifact — Equipment
Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip {4}
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {R} or {G}.
Instant
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Creature — Spirit
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
Enchantment — Aura
Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Creature — Phyrexian Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Human Wizard
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Enchantment — Aura
Enchant land When this Aura enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Land
{T}: Add {C}. {5}{U}, {T}, Sacrifice this land: Draw two cards.
Land
{T}: Add {C}. {4}{B}, {T}, Sacrifice this land: Target opponent sacrifices a creature of their choice.
Land
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: It deals 2 damage to any target.
Land
{T}: Add {C}. {3}{W}, {T}, Sacrifice this land: You gain 2 life for each creature you control.
Land
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Phyrexian Human Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
Instant — Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Sorcery
Strive — This spell costs {R} more to cast for each target beyond the first. Any number of target creatures can't block this turn.
Artifact Creature — Phyrexian Cleric
{W/P}, {T}: Tap target creature. ({W/P} can be paid with either {W} or 2 life.)
Instant
Creatures your opponents control get -4/-0 until end of turn. Draw a card.
Creature — Dog
Double strike Teleport — {3}{W}: This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Snow Sorcery
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Snow Creature — Bird
Flash Flying When this creature enters, if you control another snow permanent, exile target permanent other than this creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Phyrexian
Sacrifice another Phyrexian: Put a +1/+1 counter on this creature. When this creature dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Satyr Berserker
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature. {1}{R}, {T}, Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Creature — Vampire
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature and you gain 2 life.
Creature — Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life.