Cards Tracked
7346
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7346
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Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
This land enters tapped. {T}: Add {G} or {W}.

Creature β Dinosaur
When this creature enters, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many β β’ Destroy target artifact or enchantment. β’ Exile target player's graveyard. β’ You gain 4 life.

Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.)

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw X cards.

Sorcery
Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.

Artifact Creature β Golem
Transguild Courier is all colors.

Creature β Dryad Shaman
{W}, Sacrifice this creature: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.

Artifact
This artifact enters with three charge counters on it. {1}, {T}, Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.

Artifact Creature β Phyrexian Artificer
Whenever this creature or another artifact you control enters, you may draw a card. If you do, discard a card. {2}: Put target card from your graveyard on the bottom of your library.

Creature β Human Performer
Flying This creature enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.

Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
Artifact β Attraction
Visit β Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
Artifact β Attraction
Visit β Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

Instant
Spree (Choose one or more additional costs.) + {2} β Put two +1/+1 counters on target creature. + {1} β Target creature gains trample until end of turn. + {1} β Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

Instant
Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Artifact
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature β Human Advisor

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium β If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Creature β Phyrexian Drake
Flying This creature enters with an oil counter on it. This creature gets +1/+1 for each oil counter on it. Whenever you cast a noncreature spell, put an oil counter on this creature.

Enchantment
When this enchantment enters, draw three cards. Whenever you cast a spell, you lose 1 life. When this enchantment becomes the target of a spell or ability, sacrifice it.

Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.

Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Artifact
{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! β You lose 3 life. 2β9 | Create five Treasure tokens. 10β19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.

Creature β Human Rogue
{1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Human
When this creature enters, you may return target artifact card from your graveyard to your hand.

Artifact Creature β Construct
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

Creature β Human Wizard
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Creature β Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

Creature β Frog Rabbit
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.

Creature β Plant
Defender {T}: Exchange target opponent's life total with this creature's toughness.

Creature β Squirrel Archer
Reach When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)

Creature β Kraken
Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn. Landfall β Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.

Artifact Creature β Phyrexian Construct
{U/P}: This creature can't be blocked this turn. ({U/P} can be paid with either {U} or 2 life.)

Sorcery
Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III β Exile target nontoken creature an opponent controls until this Saga leaves the battlefield. IV β Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.

Enchantment
When this enchantment enters, draw three cards, then discard a card. When a Cartouche you control enters, return this enchantment to its owner's hand.

Enchantment
When this enchantment enters, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche you control enters, return this enchantment to its owner's hand.

Creature β Merfolk Shaman
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

Instant
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.

Enchantment Creature β Elk
Bestow {1}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.

Instant
Choose a triggered ability of target permanent. It triggers. You control that ability.

Artifact
This artifact enters with three charge counters on it. {W}{W}, {T}: Put a charge counter on this artifact. {2}, {T}, Remove a charge counter from this artifact: Target player gains 3 life.

Artifact
This artifact enters with three charge counters on it. {R}{R}, {T}: Put a charge counter on this artifact. {2}, {T}, Remove a charge counter from this artifact: Target creature gets +3/+0 until end of turn.

Creature β Human Wizard
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

Artifact
{2}, {T}: Tap target creature.

Creature β Merfolk Soldier
Heroic β Whenever you cast a spell that targets this creature, draw a card.

Creature β Merfolk Rogue

Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.

Enchantment Creature β Merfolk Wizard
Bestow {1}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) As long as this permanent is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Enchanted creature gets +1/+1 and has prowess.

Sorcery
Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.

Enchantment
At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
Artifact β Attraction
Visit β An opponent chooses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize β You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction.

Creature β Troll Frog Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)