Inventory last scanned: 5/4/2026, 6:40:19 PM
Creature — Vampire Warlock
Flying Whenever you gain life during your turn, put a +1/+1 counter on this creature. Whenever you lose life during your turn, put a +1/+1 counter on this creature.
Creature — Vampire Noble
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Creature — Vampire Warrior
Sacrifice another creature: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Creature — Cat Soldier
Vigilance Heroic — Whenever you cast a spell that targets this creature, create a 1/1 white Cat Soldier creature token with vigilance.
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
This spell costs {3} more to cast if it targets a creature. Exile target nonland permanent.
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Instant
Put target nonland permanent on top of its owner's library. Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Legendary Creature — Elf Ooze Wizard
At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.
Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Artifact
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice this Aura unless you return a land you control to its owner's hand.
Creature — Elf Shaman Ally
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Creature — Wurm
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
Creature — Human Rogue
When this creature enters, target player draws a card and loses 1 life.
Artifact Creature — Phyrexian Imp
({B/P} can be paid with either {B} or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Instant
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Artifact Creature — Phyrexian Snake
{B}: This creature gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Vedalken Rogue
This creature can't be blocked. Metalcraft — This creature gets +1/+0 as long as you control three or more artifacts.
Legendary Creature — Bird Spirit
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
Artifact
Whenever this artifact or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Creature — Zombie
This creature can't block. Whenever a Swamp you control enters, you may return this card from your graveyard to your hand.
Creature — Vampire Assassin
Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Instant
Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
Creature — Human Knight
When this creature dies, put a +1/+1 counter on target Knight you control.
Creature — Spirit Cleric
Vigilance, trample Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Sorcery
Destroy target tapped creature.
Instant
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
Creature — Plant Elemental
Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Creature — Devil
Haste Morbid — {T}: This creature deals 1 damage to any target. Activate only if a creature died this turn.
Creature — Angel Cleric
Flying, deathtouch, haste Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.
Creature — Human Detective
Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.
Creature — Vampire
Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Sorcery
This spell costs {2} less to cast if you control a Villain. Destroy target creature. You gain 2 life.
Creature — Symbiote Cat Villain
Deathtouch When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature — Phyrexian Knight
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When this creature enters, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment — Aura
Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Creature — Human Knight
{1}{G}: This creature can't be blocked by creatures with power 2 or less this turn.
Creature — Eldrazi Drone
Devoid (This card has no color.) Trample
Creature — Shapeshifter
Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, this creature becomes a copy of that card until end of turn, except it has flying.
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Creature — Human Soldier
Other Soldier creatures you control get +0/+1.
Creature — Human Soldier
{3}{W}: Target Human gains double strike until end of turn.
Creature — Human Soldier Scout
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature — Human Scout
Vigilance This creature can't be blocked. Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)
Creature — Dwarf Pilot
When this creature enters, scry 2. Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn.