Cards Tracked
7354
In Stock
7354
Rating
β
Inventory last scanned: 7/31/2026, 6:13:05 PM
Sorcery
This spell costs {2} less to cast if you control a Villain. Destroy target creature. You gain 2 life.
Enchantment β Aura
Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Creature β Human Knight
{1}{G}: This creature can't be blocked by creatures with power 2 or less this turn.
Creature β Eldrazi Drone
Devoid (This card has no color.) Trample
Creature β Shapeshifter
Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, this creature becomes a copy of that card until end of turn, except it has flying.
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Creature β Human Soldier
Other Soldier creatures you control get +0/+1.
Creature β Human Soldier
{3}{W}: Target Human gains double strike until end of turn.
Creature β Human Soldier Scout
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature β Human Scout
Vigilance This creature can't be blocked. Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)
Creature β Dwarf Pilot
When this creature enters, scry 2. Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
Legendary Enchantment β Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
Creature β Human Soldier
Other Soldier creatures you control get +1/+0.
Artifact
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell. {1}, {T}, Sacrifice this artifact: Draw a card.
Artifact
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Legendary Creature β Human Wizard
Vigilance {T}: Add an amount of {C} equal to Vhal's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.)
Artifact
{2}, {T}, Sacrifice this artifact: It deals 2 damage to target creature.
Artifact
{1}, Sacrifice this artifact: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature β Lizard Warrior
{T}, Discard a card: Creatures you control gain haste until end of turn.
Creature β Lizard Warrior
First strike Bloodrush β {2}{R}, Discard this card: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Creature β Lizard Warrior
Double strike {B}{G}: This creature gets +1/+1 until end of turn. Activate only once each turn.
Creature β Lizard Warrior
First strike (This creature deals combat damage before creatures without first strike.)
Legendary Creature β Elf Cleric
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.)
Creature β Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Sorcery
Freerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Enchantment
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
Legendary Creature β Human Warrior
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card. ({Q} is the untap symbol.)
Creature β Horror
This creature gets +1/+0 for each card with cycling in your graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Human
Whenever another Human creature dies, put a +1/+1 counter on this creature.
Creature β Human
Vigilance Fateful hour β As long as you have 5 or less life, other creatures you control have vigilance.
Sorcery
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Instant
Tiered (Choose one additional cost.) Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness. β’ Galian Beast β {0} β 3/2. β’ Death Gigas β {1} β 5/2. β’ Hellmasker β {3} β 7/2.
Creature β Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on this creature. {6}{R}, Sacrifice this creature: Discard your hand, then draw four cards. This ability costs {1} less to activate for each oil counter on this creature.
Creature β Human Berserker
When this creature enters, sacrifice a creature. This creature can't be blocked by Saprolings.
Creature β Elemental Lizard
The first kicked spell you cast each turn costs {1} less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on this creature.
Land
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
Creature β Elemental Horse
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked by black creatures.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1. {4}{G}: Return this card from your graveyard to your hand.
Creature β Phyrexian Elf Shaman
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature enters, destroy target artifact.
Creature β Elf Shaman
{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
Creature β Elf Shaman
When this creature enters, destroy target artifact.
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature β Shapeshifter Rogue
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Vampire Knight
{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.
Legendary Creature β Vampire Cleric
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
Creature β Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
Creature β Elf Detective
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When this creature enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
Creature β Human Cleric
{T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, untap target permanent.
Creature β Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.