Inventory last scanned: 5/4/2026, 6:40:19 PM
Land
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Creature — Wolverine Dinosaur
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks a battle, double its power until end of turn.
Creature — Beast
Whenever this creature or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature — Orc Berserker
Dash costs you pay cost {2} less (as long as this creature is on the battlefield). Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Dog
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Phoenix
Flying, haste Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Creature — Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast.
Creature — Human Wizard
Vigilance (Attacking doesn't cause this creature to tap.) This creature gets +2/+2 as long as an opponent owns a card in exile.
Creature — Minotaur Warrior
Trample This creature can't attack unless you control another creature with power 4 or greater.
Creature — Djinn Wizard
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
Creature — Human Soldier
As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Artifact
This artifact enters tapped. {T}: Add {C}. During turns other than yours, this artifact is a 2/3 Gargoyle artifact creature with flying.
Instant
Creatures you control get +2/+1 until end of turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Artifact — Equipment
Equipped creature gets +3/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Creature — Eldrazi Boar Beast
Reach When you cast or cycle Warped Tusker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
Instant
({C} represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Creature — Rabbit Cleric
{3}{W}: Creatures you control get +1/+1 until end of turn.
Creature — Zombie Goblin Wizard
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+2 and is a Warrior in addition to its other types. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
Creature — Cat Druid
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Basic Land
{T}: Add {C}.
Creature — Eldrazi Wizard
Kicker {G} and/or {1}{U} When you cast this spell, if it was kicked with its {G} kicker, exile target artifact or enchantment an opponent controls. When you cast this spell, if it was kicked with its {1}{U} kicker, return target creature an opponent controls to its owner's hand.
Creature — Bird Soldier
Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you gain 2 life.
Creature — Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast. Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
Creature — Phyrexian Jellyfish
Flying This creature enters with an oil counter on it. When this creature dies, draw cards equal to the number of oil counters on it.
Creature — Wolf
Creature — Elemental
{U}: This creature gets +1/-1 until end of turn. {U}: This creature gets -1/+1 until end of turn.
Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Land
{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice this land: Draw a card.
Creature — Frog Soldier
Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn.
Creature — Merfolk Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn.
Instant
Return up to two target creatures to their owners' hands.
Instant // Instant
Creature — Bat Cleric
Flying, vigilance Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Human Pirate
When this creature enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Artifact
This artifact enters with three +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
Enchantment
Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
Creature — Human Artificer
When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
Instant // Instant
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Artifact — Equipment
Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Equipment Spider
Reach Equipped creature gets +1/+4 and has reach. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Shapeshifter
Changeling (This card is every creature type.) Reach When this creature enters, if there are three or more creature cards in your graveyard, you gain 5 life.
Creature — Vampire Soldier
Whenever this creature attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on this creature and draw a card.
Creature — Faerie Wizard
Flying Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Artifact Creature — Alien Angel
Flash First strike, vigilance Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn. If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
Enchantment — Aura
Enchant land When this Aura enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Enchanted land has "{T}: Add two mana of any one color."