Inventory last scanned: 4/27/2026, 6:24:49 PM
Creature — Vampire
This creature can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Creature — Vampire Shaman
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Enchantment
When this enchantment enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Creature — Human Warrior
Whenever this creature attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Creature — Vampire Knight
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Elf Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature — Vampire
This creature attacks each combat if able. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature — Vampire
Menace When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature — Giant
Trample Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature — Vampire Spirit
This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature — Wolverine
Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn.
Creature — Vampire Shaman
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When this creature enters, target opponent discards a card for each time it was kicked.
Instant
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
Creature — Minotaur Warrior
When this creature enters, discard a card.
Creature — Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life.
Instant
All creatures able to block target creature this turn do so.
Creature — Human Berserker
Whenever you cast your second spell each turn, put two +1/+1 counters on this creature. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Lizard
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Artifact
{6}, {T}, Sacrifice this artifact: Target creature gets -5/-5 until end of turn.
Creature — Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature — Vampire
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Creature — Vampire
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Instant
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Creature — Fish
{3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or false. You guess which it is. If you guessed correctly, this creature gets +2/+0 and can't be blocked this turn.
Instant
Tap target creature you don't control. Overload {3}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
Creature — Shapeshifter
You may have this creature enter as a copy of any creature card in a graveyard.
Creature — Devil Warrior
Whenever you sacrifice another creature, put a +1/+1 counter on this creature. {B}{R}, Sacrifice another creature: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Badger
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature — Faerie
Flying {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Human Wizard
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Creature — Goblin Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Kindred Enchantment — Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
Land
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Creature — Human Warrior Ally
This creature can't block. Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature — Giant Warrior
Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.
Instant
This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 1 damage to any target.
Creature — Insect
When this creature enters, put a +1/+1 counter on target creature.
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.