Inventory last scanned: 4/27/2026, 1:40:33 AM
Legendary Creature — Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Creature — Bird Wizard
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
Creature — Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—{X}{3}{U}. X can't be 0. Whenever a time counter is removed from this card while it's exiled, draw a card.
Creature — Human Artificer
As long as you control an artifact, this creature gets +2/+0 and has flying.
Instant
Strive — This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
Instant
Destroy target creature with flying. You gain 2 life.
Creature — Bird Soldier
Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Creature — Bird Wizard
Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Creature — Human Cleric
Inspired — Whenever this creature becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.
Sorcery
Choose one — • Take the Elevator — Create three 1/1 colorless Hero creature tokens. • Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Elemental Beast
Flying Discard a card: Switch this creature's power and toughness until end of turn.
Creature — Human Wizard
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
Creature — Illusion
Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked.
Instant
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
Land
When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
Enchantment
Revolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Whenever you get one or more {E}, this enchantment deals that much damage to any target.
Artifact
{U}, Sacrifice this artifact: Return target creature to its owner's hand. {1}, Sacrifice this artifact: Draw a card.
Instant
Choose target spell. You get {E}{E} (two energy counters), then you may pay any amount of {E}. Counter that spell unless its controller pays {1} for each {E} paid this way.
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 1 damage to that player.
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
Creature — Shapeshifter
{U}: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: This creature can't be blocked this turn. {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.
Creature — Illusion
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Creature — Bird
Flying Whenever this creature or another creature you control enters, you get {E} (an energy counter). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Creature — Human Rogue
When this creature enters, you get {E}{E}{E}{E} (four energy counters). {T}, Pay {E}{E}: This creature deals 1 damage to target creature. {T}, Pay eight {E}: This creature deals 6 damage to target player or planeswalker.
Creature — Dog
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +0/+3 until end of turn.
Creature — Elf Detective
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Choose one or both — • Exile target artifact or creature you control, then return it to the battlefield under its owner's control. • Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
Sorcery
Choose one — • Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead. • Exile target artifact.
Creature — Lizard Assassin
Whenever this creature attacks, defending player loses 1 life and you gain 1 life.
Creature — Human Knight
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Ogre Cleric
{2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.
Creature — Sphinx Detective
Flying When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Legendary Creature — Symbiote Soldier Hero
Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
Enchantment Creature — Zombie
Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.
Creature — Human Rogue
{2}{U}: This creature can't be blocked this turn.
Legendary Enchantment — Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Instant
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Enchantment — Aura
Enchant creature Enchanted creature gets -5/-0. {2}{U}: Return this Aura to its owner's hand.
Creature — Minotaur Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) You may exert this creature as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
Creature — Dog Archer
This creature has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)
Creature — Dog Warrior
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature — Dog Shaman
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Creature — Elemental
Flying
Creature — Elemental
Flying Whirlwind — When this creature enters, return up to one other target creature to its owner's hand.
Instant
Destroy target artifact, enchantment, or creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment — Aura
Flash Enchant creature When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target creature an opponent controls with power 3 or greater. II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control. III — Target creature you control gains double strike until end of turn.
Instant
Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature — Cat Soldier
Whenever you gain life, put a +1/+1 counter on this creature.