Inventory last scanned: 4/28/2026, 6:24:57 PM
Creature — Cyclops Wizard
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
Enchantment
Tap an untapped Gate you control: This enchantment deals 1 damage to each opponent.
Creature — Merfolk Wizard
{2}{R}, Sacrifice this creature: It deals 2 damage to any target.
Enchantment — Aura
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Artifact
{2}, Exile this artifact: Target player shuffles their graveyard into their library. Draw a card.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+1, where X is the number of artifacts you control. Equip {2}
Sorcery
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
Artifact Creature — Wall
Defender {T}: Creatures you control gain haste until end of turn.
Creature — Phyrexian Horror
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Instant
Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. {U/R}{U/R}, Discard this card: Create a Treasure token.
Sorcery
Destroy target artifact, enchantment, or land.
Creature — Eye
{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.
Land
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Creature — Elemental
Other Elementals you control get +1/+0. {2}{R}{G}: This creature gets +1/+1 until end of turn for each Elemental you control.
Instant
Exile target card from a graveyard. Draw a card.
Sorcery // Sorcery
Creature — Goblin Bard
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and add {R}.
Creature — Faerie Detective
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When this creature enters, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Vampire Knight
Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
Creature — Human Shaman
{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
Sorcery
Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.
Instant
Target creature gains double strike until end of turn. When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Creature — Crocodile
Haste When this creature enters, put a -1/-1 counter on target creature you control.
Enchantment
At the beginning of your upkeep, you may mill a card. Delirium — {2}{G}, Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Land — Town
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Creature — Vedalken
Whenever this creature deals combat damage to a player, that player mills that many cards.
Creature — Human Soldier
{3}{W}: Tap target creature. {3}{W}: This creature gets +0/+5 until end of turn.
Creature — Centaur Soldier
As this creature enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Rhino
Trample Each creature you control with a +1/+1 counter on it has trample.
Creature — Phyrexian Cleric
Deathtouch When this creature enters, each opponent discards a card. For each opponent who can't, you gain 4 life.
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Instant
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Sorcery
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
Artifact Creature — Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature attacks, sacrifice it at end of combat.
Land
This land enters tapped. {T}: Add {U}, {B}, or {R}.
Creature — Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Instant
Choose one or both — • Exile target artifact. • Exile target enchantment.
Kindred Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Enchantment — Aura
Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
Instant
Choose one — • Destroy target creature with flying. • Destroy target artifact.
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Creature — Shade
Haste {B}: This creature gets +1/+1 until end of turn.
Land
This land enters tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.
Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Artifact — Equipment
When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. {1}{U}: Return this Equipment to its owner's hand.
Creature — Eldrazi Processor
Devoid (This card has no color.) {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
Creature — Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Enchantment
{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
Artifact Creature — Wall
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has ward {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact
{3}, {T}, Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.